Shuffle said:I'd say it's possible to make SRB2 do anything. Although it wouldn't be easy or particularly fast.
Shuffle said:I think just simply drawing the last frame is the worst possible way to do motion blur.. only the stuff in the background that is moving quickly should be blurred, not the entire screen. D:
Probably because it IS superior to DirectX, but on another case, motion blur would be particularly nice. REAL motion blur would be nicer (next gen kind).Sik said:Yeah, AJ is right, buffers are completely separate.
BTW, watch out, as not all cards support accumulation buffer. In such cases it must be emulated by software, and all acceleration in the card becomes useless in such cases. (OpenGL emulates by software everything that isn't supported in hardware, actually)
Yep, I got that idea, too. And AAARGB translucency (OpenGL can do it but for solid colors only - I mean to be able to do it even on textures).furyhunter600 said:Probably because it IS superior to DirectX, but on another case, motion blur would be particularly nice. REAL motion blur would be nicer (next gen kind).Sik said:Yeah, AJ is right, buffers are completely separate.
BTW, watch out, as not all cards support accumulation buffer. In such cases it must be emulated by software, and all acceleration in the card becomes useless in such cases. (OpenGL emulates by software everything that isn't supported in hardware, actually)
FoxBlitzz said:And OpenGL has yet to get Shader Model 3.0 support, from my understanding.