If you were to make Generations longer, what would your zone order be?

Sonic Story: Green Hill (Sonic 1), Hydrocity (Mania), IceCap, Crisis City (Generations), Stardust Speedway (CD), Death Egg (Sonic 2), City Escape, Black Core (SRB2)
Shadow Story: Neo Green Hill, Chemical Plant (Sonic 2), Press Garden, Emerald Coast, Crisis City (06), Stardust Speedway (Mania), Death Egg (S3&K) Techno Hill, Westopolis
Silver: Angel Island, Studiopolis, Rooftop Run, Castle Eggman, Space Gadget (Shadow The Hedgehog), Lava Reef (S&K), Pumpkin Hill
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Sonic Story: Green Hill (Sonic 1), Hydrocity (Mania), IceCap, Crisis City (Generations), Stardust Speedway (CD), Death Egg (Sonic 2), City Escape, Black Core (SRB2)
Shadow Story: Neo Green Hill, Chemical Plant (Sonic 2), Press Garden, Emerald Coast, Crisis City (06), Stardust Speedway (Mania), Death Egg (S3&K) Techno Hill, Westopolis
Silver: Angel Island, Studiopolis, Rooftop Run, Castle Eggman, Space Gadget (Shadow The Hedgehog), Lava Reef (S&K), Pumpkin Hill
Oh and the bosses are as follows:
Green Hill: the swinging ball
Hydrocity: the speen water thing
IceCap: the freezer from act 2
Crisis City: Shadow & Silver
Stardust Speedway: Metal Sonic. Obviously.
Death Egg: Death Egg Robot (S2)
City Escape: Egg Hornet
Black Core: Mecha Sonic
Final Boss of Sonic's Story: The Doomsday Zone
Shadow:
Neo Green Hill: Egg bike
Chemical Plant: that drippy thing that egghead used
Press Garden: Take the Hill Top boss, and modify it.
Emerald Coast: no boss, you deserve a break
Crisis City: Silver & Sonic
Stardust Speedway: Metal Sonic & Sonic
Death Egg: Kyodai Eggman Robo
Techno Hill: the boss of that stage
Westopolis: Black Bull
Final Boss: Black Doom (obviously harder)
Silver:
Angel Island: that Zone Boss
Studiopolis: Weathermobile
Rooftop Run: not telling you (it's an oc)
Castle Eggman: Egg Colusseum (fuck this boss)
Space Gadget: Shadow
Lava Reef: the S&K boss
Pumpkin Hill: Egg Breaker
Final Boss: Solaris
 
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Sonic Story: Green Hill (Sonic 1), Hydrocity (Mania), IceCap, Crisis City (Generations), Stardust Speedway (CD), Death Egg (Sonic 2), City Escape, Black Core (SRB2)
Shadow Story: Neo Green Hill, Chemical Plant (Sonic 2), Press Garden, Emerald Coast, Crisis City (06), Stardust Speedway (Mania), Death Egg (S3&K) Techno Hill, Westopolis
Silver: Angel Island, Studiopolis, Rooftop Run, Castle Eggman, Space Gadget (Shadow The Hedgehog), Lava Reef (S&K), Pumpkin Hill
I don't fucking get it.
 
I don't get it because of the 06 logic.
I wanted something unique :)
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he's essentially going by sonic 06 logic from what i can assume, one set of stages for sonic, another for shadow, and another for silver.
yes. That's what's happening here
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he's essentially going by sonic 06 logic from what i can assume, one set of stages for sonic, another for shadow, and another for silver.
yes. That's what's happening here
 
So here is how I would do it

Classic
  • Green Hill (Sonic 1)
  • Bridge Zone (Sonic 1 8-bit)
  • Chemical Plant (Sonic 2)
  • (If you had the DLC Casino Night would be here)
  • Sky High (Sonic 2 8-bit)
  • Palmtree Panic Present (Sonic CD)
  • Ice Cap [with original music] (Sonic 3)
  • Turquoise Hill (Sonic Chaos)
  • Robotnic Winter (Sonic Triple Trouble)
  • Rusty Ruin (Sonic 3D Blast)
  • Studiopolis (Sonic Mania)
  • Knothole Coast (Sonic Robo Blast)
  • Arid Canyon (SRB2)
  • Jade Coast (SRB2 Mystic Realm)
  • Death Egg Robot Boss Fight
Dreamcast
  • Speed Highway (Sonic Adventure)
  • Metal Harbor (Sonic Adventure 2)
  • Seaside Hill (Sonic Heroes)
  • Secret Base (Sonic Advance)
  • Music Plant (Sonic Advance 2)
  • Route 99 (Sonic Advance 3)
  • Sparkling Seaside (Emerald Ties)
  • Perfect Chaos Boss Fight
Modern
  • Water Palace (Sonic Rush)
  • Crisis City (Sonic 06)
  • Sky Babylon (Sonic Rush Adventure)
  • Rooftop Run (Sonic Unleashed)
  • Planet Wisp (Sonic Colors)
  • Honeycomb Highway (Sonic Lost World)
  • Area 99 (Sonic Omens)
  • Network Terminal (Sonic Forces)
  • Infinite Boss Fight
Ending/Boss Rush
  • [Custom] Fire Lake
  • Basically all the end bosses from the games on featured in my version of generations
  • Time Eater Boss Fight
Roll End Credits
Tails, Knuckles, Shadow, and Silver would be unlockable.
Edit: Sonic 3D Blast Saturn Special Stages as well.
 
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So here is how I would do it

Classic
  • Green Hill
  • Bridge Zone
  • Chemical Plant
  • (If you had the DLC Casino Night would be here)
  • Sky High
  • Palmtree Panic (present)
  • Ice Cap (Lets assume Sega got music rights)
  • Turquoise Hill
  • Robotnic Winter
  • Rusty Ruin
  • Studiopolis
  • Knothole Coast
  • Arid Canyon
  • Jade Coast
  • Death Egg Robot Boss Fight
Dreamcast
  • Speed Highway (It already was a good pick)
  • Metal Harbor
  • Seaside Hill
  • Secret Base
  • Music Plant
  • Route 99
  • Sparkling Seaside
  • Perfect Chaos Boss Fight
Modern
  • Water Palace
  • Crisis City
  • Rooftop Run
  • Planet Wisp
  • Honeycomb Highway
  • Area 99
  • Network Terminal
  • Infinite Boss Fight
Ending/Boss Rush
  • [Custom] Fire Lake
  • Basically all the end bosses from the games on featured in my version of gens
  • Time Eater Boss Fight
Roll End Credits
Tails, Knuckles, Shadow, and Silver would be unlockable.
Edit: Sonic 3D Blast Saturn Special Stages as well.
Please specify what games the levels are from.
 
Zone 1: Undeground Zone (S2 8-bit)
Zone 2: Mystic Cave Zone (S2 16-bit)
Zone 3: Coral Cave (Sonic Rush Adventure)
Zone 4: Quartz Quadrant (Sonic CD)
Zone 5: Green Hill (Sonic 1 16B)
Zone 6: Mecha Green Hill (Sonic Chaos)
Zone 7: Scrap Brain (Sonic 1 16B)
Zone 8: Mushroom Hill (Sonic 3)
Zone 9: Launch Base (Sonic 3)
Zone 10: Death Egg (Sonic 2 16B)
Zone 11: Oil Ocean (Sonic 2 16B+Sonic Mania for act 2)
Zone 12: Green Hills (Sonic 2 8b)
Zone 13: Sky High (Sonic 2 8b)
Zone 14: Jungle Zone (Sonic 1 8b)
Zone 15: Emerald Coast (SA1)
Zone 16: Sky Chase (SA1)
Zone 17: Huge Crisis (Sonic Rush)
Zone 18: Flying Battery (Sonic 3)
Zone 19: Sky Base Zone (Sonic 1 8-bit)
Zone 20: Time Eater (Sonic Gens 3DS)
---------------------BONUS LEVELS-------------------
Null Space (Sonic Forces)
Red Volcano (SRB2)
Windy Valley (SA1)
Stardust Speedway (Sonic CD)
Sky Deck (SA1)
Perfect Chaos (SA1)
Altitude Limit (Sonic Rush)

Story and Score System are the same as regular Sonic Generations but its sonic's 32nd anniversary instead of like... his 20th i think
 
I was hoping this would be a good thread to see what levels would be the most likely to be in Sonic Generations if it was longer, but tbh this feels more like inserting levels fan-game, instead of you know...levels from Sonic's Past which Generations' whole point was to celebrate how far Sonic has come? If anything, you should talk about what levels would be playable if Generations had a sequel....(this is just my personal opinion you can still talk about fan-made levels, thought it does bother me a little bit.)
 
Here's My List:

Classic Era:
Green Hill (Sonic 1 MD)
Bridge Zone (Sonic 1 MS)
Sky High (Sonic 2 MS)
Casino Night (Sonic 2 MD)
Stardust Speedway (Sonic CD)
Marble Garden (Sonic 3)
Flying Battery (Sonic And Knuckles)
Green Grove Zone (Sonic 3D Blast)
Ice Palace Zone (Sonic Robo Blast 1)
Green Flower Zone (Sonic Robo Blast 2)
Jade Coast Zone (SRB2: Mystic Realm)
Frigid Fortress Zone (Sonic Time Twisted)
Boss: Final Weapon (Sonic 3D Blast)
Rival: Fang (Sonic Triple Trouble)

Dreamcast Era:
Emerald Coast (Sonic Adventure)
Neo South Island Zone (Sonic Pocket Adventure)
Radical City (Sonic Adventure 2)
Ocean Palace (Sonic Heroes)
Central City (Shadow The Hedgehog)
Sparkling Seaside (Emerald Ties)
Angel Island Zone (Sonic Advance)
Ice Paradise (Sonic Advance 2)
Sunset Hill (Sonic Advance 3)
Water Palace (Sonic Rush)
Coral Cave (Sonic Rush Adventure)
Boss: Egg Walker (Sonic Adventure)
Rival: Shadow The Hedgehog

Modern Era:
Crisis City (Sonic 06)
Jungle Joyride (Sonic Unleashed)
Tropical Resort (Sonic Colors)
Splash Hill Zone (Sonic 4 Ep 1)
White Park Zone (Sonic 4 Ep 2)
Windy Hill (Sonic Lost World)
Ghost Town (Sonic Forces)
Cyberspace 1-3 (Sonic Frontiers)
White Jungle (Sonic Omens)
Phantasmal Forest Day (Sonic Momentum)
Boss: Giganto (Sonic Frontiers)
Rival: Silver The Hedgehog

Final Boss:
Time Eater

Unlockables:
Angel Island (Sonic 3)
Mirage Saloon (Sonic Mania)
Speed Jungle (Sonic Superstars)
Tails, Knuckles, Amy, Mighty & Ray Unlocked
 
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I'm going to ignore the rules and simply reply under the premise in the topic title of making Generations longer. Effectively, this would be what I would consider to be the "definitive" version of Generations with no fan game insertions.

Classic Era:
-Green Hill
-Stardust Speedway
Rival - Metal Sonic
-Chemical Plant
-Casino Night
Boss - Death Egg Robot
-Mushroom Hill
-Sky Sanctuary
Boss - Big Arms

Dreamcast Era:
-Emerald Coast
-Speed Highway
Boss - Perfect Chaos
-City Escape
-Radical Highway
Rival - Shadow
Boss - Biolizard
-Seaside Hill
-Final Fortress
Boss - Egg Emperor

Pocket Era:
-Egg Rocket
-Music Plant
-Chaos Angel
Boss - Gemerl
-Water Palace
-Coral Cave
Rival - Blaze

Modern Era:
-Flame Core
-Crisis City
Rival - Silver
-Rooftop Run
-Cool Edge
Boss - Egg Dragoon
-Tropical Resort
-Planet Wisp
Boss - Nega-Wisp Armor

Time-Space Rift:
Boss - Time Eater

Small edit: I've swapped the order of Big Arms and Death Egg Robot, as in reconsideration I feel that it makes more sense this way.
 
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I'd have an entire section dedicated to the 3 Sega Saturn games since the Genesis section didn't cover 3D Blast. The level I would pick from Sonic R would be a combination of all of the tracks including the secret one at the end or have the secret track for Super Sonic. Maybe have a boss fight with Tails Doll or Metal Knuckles? Sonic Jam would be for both 2D and 3D and have a way of finishing them.
 
Green hill
Bridge Zone (Sonic 1 Master System)
Chemical Plant
Woodzone (Sonic 2)
Cyber City/Genocide City (Sonic 2)
Metropolis Zone
Hiden palace (You would need to complete the game to acess that level)
Angel Island
Stardust Speedway

Emerald Coast
Wind Valley
City Escape
Metal Harbor
Green Forest
Crazy Cadget
Final Rush
Seaside HIll
Leaf Storm
Crisis City

Bosses
Egg Mobile (After Green Hil:,Classic Sonic)
Vs Knuckles (After Angel Island:Modern And Classic Sonic)
Vs Metal Sonic (After Stardust Speedway:Classic Sonic
Vs Gun Mobile (After Escape From the Cit:,Modern Sonic)
Vs Shadow (Before Green Forest:Modern Sonic)
Vs Shadow ReMatch (After Final Rush:Clasic And Modern Sonic)
Vs Perfect Chaos (After Crisis city,you would fall on the lava,and then you wake up on Station Square:Classic Sonic)
Vs The Final Hazard (After The Perfect Chaos Battle:Modern Sonic would team up with Shadow to Battle the Final Hazard)
Vs Time Eater (After The Final Hazard Battle)

Bonus
2P Mode,but you have more characters to play as like:
Modern and Classic Tails,Classic Amy and Modern Amy,Modern Knuckles and Classic Knuckles,Classic Espio and Modern Espio,Shadow,BlazeClassic Eggman and Modern Eggman,Mecha Sonic,Eggman Nega,Metal Sonic 3.0,Silver,Rouge,SA2 Mecha chars,Big,Gamma,Omega,Cream
 
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