I have an awesome
netgame gametype mod idea that could use some CC, ideas, and support. Have any of you played
Megaman 8-bit Deathmatch? Basically, it is yet another total conversion doom mod, but with Megaman players, bosses, and weapons. Members of the MM8BDM community made a very popular netgame
Saxton Hale mod, a Last Man Standing mode where all of the players must team up to defeat an overpowered boss (a "Saxton Hale", you know, that character from TF2). I was wondering if creating a SRB2 equivalent of the mod with Sonic bosses and villains would be a great idea?
To summarize the game mechanics of MM8BDM's Saxton Hale mode, upon start of the match, a random player is chosen to become a random Saxton Hale from the mod's roster. Each boss has its own character sprites, special abilities, and game song. When the boss's HP is 0, the players win, but when the players are all dead, the boss wins. Depending on who wins, the results screen has a different background image and a results song playing. Due to the mod being a LMS gametype, dead players and late joining players cannot re/spawn until the match is over.
The gameplay mechanics (mentioned in the previous paragraph) could be coded using Lua, and each boss with their special abilities could be its own character wad. Music could be pulled from a separate resource wad. In fact, I have already created a
very early WIP/PoC Lua script in order to test the idea in SRB2. The Lua coding is crude right now, and has issues in real netgames with more than 3 players (ie, outside of the pinch mode). Heck, maybe this could become a SRB2 community-driven project! I can post more details, the code, and get some help with the project if people like it.
(I had this code on my hard drive for over a month, but I have finally gotten over my shyness on this forum!)