luigi budd
luigi butt
EDIT: I've fixed this script, so yeah. I fixed it!
Hi guys! I've made this lua script for my character to do 2 taunts, but I've troubleshooted it a multitude of times, and yet, it does not work. I've checked for any errors in the console, but there are none. Please tell me if I'm doing something wrong, because I'm new to lua scripting and have no idea what I'm doing.
Here's the script, and some ifs for some variables I've used.
Hi guys! I've made this lua script for my character to do 2 taunts, but I've troubleshooted it a multitude of times, and yet, it does not work. I've checked for any errors in the console, but there are none. Please tell me if I'm doing something wrong, because I'm new to lua scripting and have no idea what I'm doing.
Here's the script, and some ifs for some variables I've used.
Constant Variables:
//set our constants
addHook("PlayerThink", function(p)
if isDash then
isDash = 1
else
isDash = 0
end
if P_IsObjectOnGround(p.mo) then
onGround = 1
else
onGround = 0
end
if p.mo.skin == "soapthehedge" then
isSoap = 1
else
isSoap = 0
end
if p.mo.valid then
isValid = 1
else
isValid = 0
end
if p.mo.state == "S_PLAY_STND" then
isIdle = 1
else
isIdle = 0
end
end)
The taunt scripts:
addHook("ThinkFrame", function()
if isSoap then
if onGround and (player.cmd.buttons & BT_CUSTOM1) and isIdle then
if laughing == 0 and isValid
laughing = 1
player.mo.state = "S_PLAY_SOAP_LAUGH"
S_StartSound(player.mo, sfx_hahaha)
end
end
if laughing then
player.pflags = $1|PF_FULLSTASIS
if not player.mo.state == "S_PLAY_SOAP_LAUGH" then
laughing = 0
end
end
end
end)
addHook("ThinkFrame", function() --paste this again so we can FLEX!!
for player in players.iterate do
if isSoap then
if onGround and isValid and (player.cmd.buttons & BT_CUSTOM2) and isIdle then
if playerFlexing == false
player.mo.state = S_PLAY_SOAP_FLEX
playerFlexing = true
S_StartSound(player.mo, sfx_flex)
end
end
if playerFlexing then
player.pflags = $1|PF_FULLSTASIS
if player.mo.state == S_PLAY_STND then --so you dont go full stasis when restarting level
playerFlexing = false
end
end
if P_PlayerInPain(player) and playerFlexing then
playerFlexing = false
player.mo.state = S_PLAY_PAIN
end
end
end
end)
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