epat
Member
I'm running linux and using my own copiled copy of srb2 (which strangely enough won't work if not compiled in debug mode but never mind that). I just thought that it'd be fun to fiddle with the source code and fix any opengl bugs to sort of get used to C coding (I mainly do python stuff only at the moment) but there's a problem... I can run in opengl mode and at first it appears to be pretty stable actually except that after 30 seconds (round about then but always exactly the same period of time) whether I play the game or just twiddle settings or even if I just watch the intro text - srb2 crashes - always differently but usually a segfault accompanied by memory corruption which has the effect of totally obliterating any output to the terminal I ran it from and if repeated a few times, crashes X and also corrupts the nvidia (yes, I'm running on a geforce 7 chipset!) kernel module load count. This could just be a graphics driver issue but in the absence of similar crashes when running other programs it would appear to be some faulty code in srb2. I was just wondering, since this looks like a pretty horrific problem to solve, whether anybody else has already succeeded in solving it or if the source of the problem is known about already since I would really like to be able to run in opengl mode which gives a performance increase of about 50x on my system or maybe even more. So, if anybody has any information, could you pass it my way? (pretty please...)
Thanks!
-epat. :)
Thanks!
-epat. :)