I have several questions on modding?

RazorVolare

Member
So yea, never modded or created anything in my entire life, but would like to try making something for Ring Racers. Keyword being try.

For Sprites
1. What's the difference between KC_example-asymmetrical & KC_example-asymspin?
2. Is there a way to add more sprites to make a smoother spin animation and tire rotations/flame effects.
3. Is there a way to add a second sprite layer for extra visual effects? i.e. Prev said Engine Flames effects.
4. Is there a way to edit a Retire/Exploded Kart Sprite and scrap parts for said character?
5. How to make a custom color?
6. What determines which part of the character or kart glow while using Rings?

For SFX
How do give the kart custom sound effects for engine sounds, wall collisions, taking damage, etc. exclusive for said character/kart?

Thanks in advance.
 
If you want to make a custom color for multiplayer just get a txt file and copy this text

freeslot("SKINCOLOR_OREO")
skincolors[SKINCOLOR_OREO] = {
name = "Oreo",
ramp = {0,1,2,3,4,5,24,25,26,27,28,28,28,28,28,28},
invcolor = SKINCOLOR_WHITE,
invshade = 9,
chatcolor = V_BLACKMAP,
accessible = true
}

just replace Oreo with the color name you want, the ramp to what you want, and the inv/chat color to what you want
Post automatically merged:

If you want to make a custom color for multiplayer just get a txt file and copy this text

freeslot("SKINCOLOR_OREO")
skincolors[SKINCOLOR_OREO] = {
name = "Oreo",
ramp = {0,1,2,3,4,5,24,25,26,27,28,28,28,28,28,28},
invcolor = SKINCOLOR_WHITE,
invshade = 9,
chatcolor = V_BLACKMAP,
accessible = true
}

just replace Oreo with the color name you want, the ramp to what you want, and the inv/chat color to what you want
forgot to mention change the txt into a lua once your done
 
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