Shiruba
Member
I was glad to finally get some answers. And a chance to expose a hacker. Here's the log containing all the info.
InitColormaps...
S_Init: Setting up sound.
I_StartupSound: Compacting onboard sound-memory... done
sound initialised.
I_InitDigMusic()
I_InitMIDIMusic()
MIDI product name: MIDI Mapper
MIDI technology: Microsoft MIDI Mapper
MIDI caps:
-Separate left and right volume control
-Direct support for midiStreamOut()
-Volume control
ST_Init: Init status bar.
D_CheckNetGame: Checking network game status.
WinSock description: Microsoft wsock32.dll, ver2.2, 32bit of Apr 28 1998, at 19:33:24.
WinSock System Status: On Win95.
Entering main app loop...
I_StartupKeyboard...
I_StartupMouse...
VID_SetMode(4)
Starting Server....
Network system buffer: 8Kb
Can't set buffer length to 64k, file transfer will be bad
Registering this server to the master server...
Resolved 24.128.54.225
Press ESC to abort
Contacting the server...
Checking files...
Send join request...
Join accepted, wait next map change...
Time limit disabled
Player 1 is in the game (node 0)
Speeding off to level...
The server has been registered on the master server...
Player 1 renamed to guest
guest renamed to spark the hedgehog
>listserv
Retrieving server list...
IP: 68.220.97.31
Port: 50323
Hostname: xmas in july.lol?
Version: 1.09.4
Permanent: No
IP: 24.21.200.196
Port: 5029
Hostname: spark the hedgehog's server
Version: 1.09.4
Permanent: No
IP: 201.95.178.215
Port: 28159
Hostname: juan serve
Version: 1.69.10
Permanent: No
IP: 66.68.180.50
Port: 5029
Hostname: yup, it's a server
Version: 1.09.4
Permanent: No
IP: 201.174.218.203
Port: 5029
Hostname: antonio
Version: 1.09.4
Permanent: No
IP: 71.201.225.22
Port: 5029
Hostname: hide!andfight!
Version: 1.69.10
Permanent: No
IP: 201.29.18.248
Port: 24347
Hostname: alexandre.server.ctf
Version: 1.09.4
Permanent: No
IP: 72.222.249.247
Port: 5029
Hostname: stoney's server
Version: 1.09.4
Permanent: No
IP: 99.166.145.76
Port: 5029
Hostname: mystic race
Version: 1.09.4
Permanent: No
IP: 201.223.95.192
Port: 5029
Hostname: sonic the hedgehog
Version: 1.09.4
Permanent: No
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
Player 2 is in the game (node 2)
Player 2 renamed to CJ
<spark> HELLO
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
Player 3 is in the game (node 3)
<CJ> HI
Player 3 renamed to Owner
<spark> WE ARE GOIN TO RED VOLCANO
<spark> YO
CJ renamed to ranks
<Owner> HI I GOTTA GO SRY
Owner left the game
<spark> RANKS FROM THE FORUM?
<ranks> YA
<spark> I'M ON DAH FORUM TOO
<ranks> COOL
<spark> ME ME!!! XD
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
Player 3 is in the game (node 3)
Player 3 renamed to [sk{vc]
<ranks> LOL
>nodes
0 : spark the hedgehog
1 : ranks
2 : [sk{vc]
<spark> WAIT FOR MORE PEOPLE TO JOIN
[sk{vc] renamed to {
<ranks> K
<{> HEH
<spark> THIS IS HOW YOU PLAY RED VOLCAB IN A NETGAME
<spark> VOLVANO
<{> I DON'T HAVE A NAME
<{> LOL
<{> *VOLCANO
<spark> O.O
<ranks> OMG
<spark> GIVE IT 5 MINUTES FLAT OK?
<ranks> K
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
Player 4 is in the game (node 4)
Player 4 renamed to robert
<ranks> NO NAME YOUR NAME SHOULD BE I DONT HAVE A NAME
<spark> 4 IS ENOUGH
robert renamed to sonicman
<sonicman> HI
<ranks> HI
<spark> O REDVOLCANO!
<ranks> I DO
{ renamed to {{{{{{{:)}}}}}}}
Refusing node 5: Maximum players reached (max:4)
Refusing node 6: Maximum players reached (max:4)
ranks was hit by {{{{{{{:)}}}}}}}'s ring.
<sonicman> I KNOW WHERE FIRE SHIELD IS
ranks was hit by {{{{{{{:)}}}}}}}'s ring.
<spark> OOPS
<ranks> DUDE WTF
<spark> RINGSLINGER ISN'T ON
<spark> ?
<spark> SOMEONE IS HACKING
{{{{{{{:)}}}}}}} was hit by spark the hedgehog's ring.
<{{{{{{{:)}}}}}}}> WHO
<spark> YOU!
{{{{{{{:)}}}}}}} was hit by ranks's ring.
<{{{{{{{:)}}}}}}}> OH
<{{{{{{{:)}}}}}}}> REALLY?
{{{{{{{:)}}}}}}} was hit by ranks's ring.
<spark> WHO'S HACKING???
{{{{{{{:)}}}}}}} was hit by ranks's ring.
<spark> SO I CAN BAN EM
<sonicman> NO CLUE
Refusing node 5: Maximum players reached (max:4)
<{{{{{{{:)}}}}}}}> BAN ME AND I'LL CRASH YOUR NETGAME
<spark> YOU!
<ranks> SURE
>nodes
0 : spark the hedgehog
1 : ranks
2 : {{{{{{{:)}}}}}}}
3 : sonicman
>ban 2
{{{{{{{:)}}}}}}} has been kicked (Banned)
<sonicman> 3 NOW!
<spark> PUNK
<spark> REJOIN
<ranks> YA
Unregistering this server to the master server...
Starting Server....
Network system buffer: 8Kb
Can't set buffer length to 64k, file transfer will be bad
Registering this server to the master server...
Resolved 24.128.54.225
Press ESC to abort
Contacting the server...
Checking files...
Send join request...
Join accepted, wait next map change...
Time limit disabled
Player 1 is in the game (node 0)
Speeding off to level...
The server has been registered on the master server...
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
Player 2 is in the game (node 2)
ranks renamed to robert
robert renamed to sonicman
<spark> YEESH
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
Player 3 is in the game (node 3)
Refusing node 4: You have been banned from the server
Player 3 renamed to CJ
It's weird to though. After player 3 enters the netgame no other information is availible. He hacked it but...the log file...
EDIT:: Yes! I've collected more data from this hacker. I'm not afraid because I have resources, and I will continue to host.
GetArgcArgv() ...
lpCmdLine is '"C:\srb2 folder\srb2win.exe" '
Myargc: 1
myargv[0] : 'C:\srb2 folder\srb2win.exe'
I_StartupSystem() ...
D_SRB2Main() ...
Feb 17 2008 Sonic Robo Blast 2 15:48:54
Sonic Robo Blast 2
Z_Init: Init zone memory allocation daemon.
system memory 59MB free 12MB
64 megabytes requested for Z_Init.
W_Init: Init WADfiles.
I_StartupTimer...
Added file C:\srb2 folder\srb2.srb (3597 lumps)
Loading main config from C:\srb2 folder\srb2.srb
Added file C:\srb2 folder\sonic.plr (172 lumps)
Added file C:\srb2 folder\tails.plr (171 lumps)
Added file C:\srb2 folder\knux.plr (171 lumps)
Added file C:\srb2 folder\auto.wpn (37 lumps)
Added file C:\srb2 folder\bomb.wpn (37 lumps)
Added file C:\srb2 folder\home.wpn (37 lumps)
Added file C:\srb2 folder\rail.wpn (37 lumps)
Added file C:\srb2 folder\infn.wpn (37 lumps)
Added file C:\srb2 folder\drill.dta (182 lumps)
Added file C:\srb2 folder\soar.dta (102 lumps)
Added file C:\srb2 folder\music.dta (132 lumps)
===========================================================================
We hope you enjoy this game as
much as we did making it!
...wait. =P
===========================================================================
I_StartupGraphics...
mode 640 x 480 x 8 bpp
mode 640 x 480 x 16 bpp
mode 640 x 480 x 32 bpp
mode 800 x 600 x 8 bpp
mode 800 x 600 x 16 bpp
mode 800 x 600 x 32 bpp
mode 1024 x 768 x 8 bpp
mode 1024 x 768 x 16 bpp
mode 1024 x 768 x 32 bpp
mode 640 x 400 x 8 bpp
mode 640 x 400 x 16 bpp
mode 320 x 200 x 8 bpp
mode 320 x 200 x 16 bpp
mode 320 x 240 x 8 bpp
mode 320 x 240 x 16 bpp
mode 400 x 300 x 8 bpp
mode 400 x 300 x 16 bpp
mode 512 x 384 x 8 bpp
mode 512 x 384 x 16 bpp
#00: 320x200x1bpp (desc: '320x200W')
#01: 640x480x1bpp (desc: '640x480')
#02: 800x600x1bpp (desc: '800x600')
#03: 1024x768x1bpp (desc: '1024x768')
#04: 640x400x1bpp (desc: '640x400')
#05: 320x200x1bpp (desc: '320x200')
#06: 320x240x1bpp (desc: '320x240')
#07: 400x300x1bpp (desc: '400x300')
#08: 512x384x1bpp (desc: '512x384')
VID_SetMode(0)
HU_Init: Setting up heads up display.
executing config.cfg
Default resolution: 640 x 400 (16 bits)
M_Init: Init miscellaneous info.
R_Init: Init SRB2 refresh daemon -
InitTextures...
InitFlats...
InitSprites...
166 sprites added from file C:\srb2 folder\srb2.srb
167 sprites added from file C:\srb2 folder\sonic.plr
168 sprites added from file C:\srb2 folder\auto.wpn
169 sprites added from file C:\srb2 folder\bomb.wpn
170 sprites added from file C:\srb2 folder\home.wpn
171 sprites added from file C:\srb2 folder\rail.wpn
172 sprites added from file C:\srb2 folder\infn.wpn
173 sprites added from file C:\srb2 folder\drill.dta
174 sprites added from file C:\srb2 folder\soar.dta
added skin 'tails'
added skin 'knuckles'
InitColormaps...
S_Init: Setting up sound.
I_StartupSound: Compacting onboard sound-memory... done
sound initialised.
I_InitDigMusic()
I_InitMIDIMusic()
MIDI product name: MIDI Mapper
MIDI technology: Microsoft MIDI Mapper
MIDI caps:
-Separate left and right volume control
-Direct support for midiStreamOut()
-Volume control
ST_Init: Init status bar.
D_CheckNetGame: Checking network game status.
WinSock description: Microsoft wsock32.dll, ver2.2, 32bit of Apr 28 1998, at 19:33:24.
WinSock System Status: On Win95.
Entering main app loop...
I_StartupKeyboard...
I_StartupMouse...
VID_SetMode(4)
Network system buffer: 8Kb
Can't set buffer length to 64k, file transfer will be bad
Resolved 201.223.95.192
Resolved 68.38.189.38
Resolved 201.95.178.215
Resolved 66.68.180.50
Resolved 201.29.18.248
Resolved 72.222.249.247
Resolved 99.166.145.76
Starting Server....
Network system buffer: 8Kb
Can't set buffer length to 64k, file transfer will be bad
Registering this server to the master server...
Resolved 24.128.54.225
Press ESC to abort
Contacting the server...
Checking files...
Send join request...
Join accepted, wait next map change...
Time limit disabled
The server has been registered on the master server...
Player 1 is in the game (node 0)
Speeding off to level...
Player 1 renamed to guest
Levels will end after 5 minutes.
>chasecam 1
WARNING: R_TextureNumForName: #096 not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #096 not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
Player 2 is in the game (node 1)
guest renamed to spark the hedgehog
Player 2 renamed to Carlos Andres
Carlos Andres left the game
Levels will end after 4 minutes.
Levels will end after 3 minutes.
Levels will end after 2 minutes.
Levels will end after 1 minute.
Time limit disabled
Levels will end after someone scores 50 points.
Levels will end after someone scores 100 points.
Levels will end after someone scores 150 points.
Levels will end after someone scores 200 points.
Levels will end after someone scores 250 points.
Levels will end after someone scores 300 points.
Levels will end after someone scores 350 points.
Levels will end after someone scores 400 points.
Levels will end after someone scores 450 points.
Levels will end after someone scores 500 points.
Levels will end after someone scores 550 points.
Levels will end after someone scores 600 points.
Levels will end after someone scores 650 points.
Levels will end after someone scores 700 points.
Levels will end after someone scores 750 points.
Levels will end after someone scores 800 points.
Levels will end after someone scores 850 points.
Levels will end after someone scores 900 points.
Levels will end after someone scores 950 points.
Levels will end after someone scores 1000 points.
<spark> <player> hello
<spark> STATE YOURSELF
<spark> <player> yourself
<spark> AAAAAH
<spark> NICE TO MET YOU
>say hmm...
<spark> hmm...
Unregistering this server to the master server...
I_ShutdownMouse()
I_ShutdownKeyboard()
I_ShutdownTcpDriver: shut down
I_ShutdownDigMusic:
I_ShutdownMIDIMusic:
I_ShutdownSound()
I_ShutdownDigMusic:
I_ShutdownMouse()
I'm very suspecious of who this guy is...and would like more data.
InitColormaps...
S_Init: Setting up sound.
I_StartupSound: Compacting onboard sound-memory... done
sound initialised.
I_InitDigMusic()
I_InitMIDIMusic()
MIDI product name: MIDI Mapper
MIDI technology: Microsoft MIDI Mapper
MIDI caps:
-Separate left and right volume control
-Direct support for midiStreamOut()
-Volume control
ST_Init: Init status bar.
D_CheckNetGame: Checking network game status.
WinSock description: Microsoft wsock32.dll, ver2.2, 32bit of Apr 28 1998, at 19:33:24.
WinSock System Status: On Win95.
Entering main app loop...
I_StartupKeyboard...
I_StartupMouse...
VID_SetMode(4)
Starting Server....
Network system buffer: 8Kb
Can't set buffer length to 64k, file transfer will be bad
Registering this server to the master server...
Resolved 24.128.54.225
Press ESC to abort
Contacting the server...
Checking files...
Send join request...
Join accepted, wait next map change...
Time limit disabled
Player 1 is in the game (node 0)
Speeding off to level...
The server has been registered on the master server...
Player 1 renamed to guest
guest renamed to spark the hedgehog
>listserv
Retrieving server list...
IP: 68.220.97.31
Port: 50323
Hostname: xmas in july.lol?
Version: 1.09.4
Permanent: No
IP: 24.21.200.196
Port: 5029
Hostname: spark the hedgehog's server
Version: 1.09.4
Permanent: No
IP: 201.95.178.215
Port: 28159
Hostname: juan serve
Version: 1.69.10
Permanent: No
IP: 66.68.180.50
Port: 5029
Hostname: yup, it's a server
Version: 1.09.4
Permanent: No
IP: 201.174.218.203
Port: 5029
Hostname: antonio
Version: 1.09.4
Permanent: No
IP: 71.201.225.22
Port: 5029
Hostname: hide!andfight!
Version: 1.69.10
Permanent: No
IP: 201.29.18.248
Port: 24347
Hostname: alexandre.server.ctf
Version: 1.09.4
Permanent: No
IP: 72.222.249.247
Port: 5029
Hostname: stoney's server
Version: 1.09.4
Permanent: No
IP: 99.166.145.76
Port: 5029
Hostname: mystic race
Version: 1.09.4
Permanent: No
IP: 201.223.95.192
Port: 5029
Hostname: sonic the hedgehog
Version: 1.09.4
Permanent: No
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
Player 2 is in the game (node 2)
Player 2 renamed to CJ
<spark> HELLO
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
Player 3 is in the game (node 3)
<CJ> HI
Player 3 renamed to Owner
<spark> WE ARE GOIN TO RED VOLCANO
<spark> YO
CJ renamed to ranks
<Owner> HI I GOTTA GO SRY
Owner left the game
<spark> RANKS FROM THE FORUM?
<ranks> YA
<spark> I'M ON DAH FORUM TOO
<ranks> COOL
<spark> ME ME!!! XD
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
Player 3 is in the game (node 3)
Player 3 renamed to [sk{vc]
<ranks> LOL
>nodes
0 : spark the hedgehog
1 : ranks
2 : [sk{vc]
<spark> WAIT FOR MORE PEOPLE TO JOIN
[sk{vc] renamed to {
<ranks> K
<{> HEH
<spark> THIS IS HOW YOU PLAY RED VOLCAB IN A NETGAME
<spark> VOLVANO
<{> I DON'T HAVE A NAME
<{> LOL
<{> *VOLCANO
<spark> O.O
<ranks> OMG
<spark> GIVE IT 5 MINUTES FLAT OK?
<ranks> K
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
Player 4 is in the game (node 4)
Player 4 renamed to robert
<ranks> NO NAME YOUR NAME SHOULD BE I DONT HAVE A NAME
<spark> 4 IS ENOUGH
robert renamed to sonicman
<sonicman> HI
<ranks> HI
<spark> O REDVOLCANO!
<ranks> I DO
{ renamed to {{{{{{{:)}}}}}}}
Refusing node 5: Maximum players reached (max:4)
Refusing node 6: Maximum players reached (max:4)
ranks was hit by {{{{{{{:)}}}}}}}'s ring.
<sonicman> I KNOW WHERE FIRE SHIELD IS
ranks was hit by {{{{{{{:)}}}}}}}'s ring.
<spark> OOPS
<ranks> DUDE WTF
<spark> RINGSLINGER ISN'T ON
<spark> ?
<spark> SOMEONE IS HACKING
{{{{{{{:)}}}}}}} was hit by spark the hedgehog's ring.
<{{{{{{{:)}}}}}}}> WHO
<spark> YOU!
{{{{{{{:)}}}}}}} was hit by ranks's ring.
<{{{{{{{:)}}}}}}}> OH
<{{{{{{{:)}}}}}}}> REALLY?
{{{{{{{:)}}}}}}} was hit by ranks's ring.
<spark> WHO'S HACKING???
{{{{{{{:)}}}}}}} was hit by ranks's ring.
<spark> SO I CAN BAN EM
<sonicman> NO CLUE
Refusing node 5: Maximum players reached (max:4)
<{{{{{{{:)}}}}}}}> BAN ME AND I'LL CRASH YOUR NETGAME
<spark> YOU!
<ranks> SURE
>nodes
0 : spark the hedgehog
1 : ranks
2 : {{{{{{{:)}}}}}}}
3 : sonicman
>ban 2
{{{{{{{:)}}}}}}} has been kicked (Banned)
<sonicman> 3 NOW!
<spark> PUNK
<spark> REJOIN
<ranks> YA
Unregistering this server to the master server...
Starting Server....
Network system buffer: 8Kb
Can't set buffer length to 64k, file transfer will be bad
Registering this server to the master server...
Resolved 24.128.54.225
Press ESC to abort
Contacting the server...
Checking files...
Send join request...
Join accepted, wait next map change...
Time limit disabled
Player 1 is in the game (node 0)
Speeding off to level...
The server has been registered on the master server...
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
Player 2 is in the game (node 2)
ranks renamed to robert
robert renamed to sonicman
<spark> YEESH
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
Player 3 is in the game (node 3)
Refusing node 4: You have been banned from the server
Player 3 renamed to CJ
It's weird to though. After player 3 enters the netgame no other information is availible. He hacked it but...the log file...
EDIT:: Yes! I've collected more data from this hacker. I'm not afraid because I have resources, and I will continue to host.
GetArgcArgv() ...
lpCmdLine is '"C:\srb2 folder\srb2win.exe" '
Myargc: 1
myargv[0] : 'C:\srb2 folder\srb2win.exe'
I_StartupSystem() ...
D_SRB2Main() ...
Feb 17 2008 Sonic Robo Blast 2 15:48:54
Sonic Robo Blast 2
Z_Init: Init zone memory allocation daemon.
system memory 59MB free 12MB
64 megabytes requested for Z_Init.
W_Init: Init WADfiles.
I_StartupTimer...
Added file C:\srb2 folder\srb2.srb (3597 lumps)
Loading main config from C:\srb2 folder\srb2.srb
Added file C:\srb2 folder\sonic.plr (172 lumps)
Added file C:\srb2 folder\tails.plr (171 lumps)
Added file C:\srb2 folder\knux.plr (171 lumps)
Added file C:\srb2 folder\auto.wpn (37 lumps)
Added file C:\srb2 folder\bomb.wpn (37 lumps)
Added file C:\srb2 folder\home.wpn (37 lumps)
Added file C:\srb2 folder\rail.wpn (37 lumps)
Added file C:\srb2 folder\infn.wpn (37 lumps)
Added file C:\srb2 folder\drill.dta (182 lumps)
Added file C:\srb2 folder\soar.dta (102 lumps)
Added file C:\srb2 folder\music.dta (132 lumps)
===========================================================================
We hope you enjoy this game as
much as we did making it!
...wait. =P
===========================================================================
I_StartupGraphics...
mode 640 x 480 x 8 bpp
mode 640 x 480 x 16 bpp
mode 640 x 480 x 32 bpp
mode 800 x 600 x 8 bpp
mode 800 x 600 x 16 bpp
mode 800 x 600 x 32 bpp
mode 1024 x 768 x 8 bpp
mode 1024 x 768 x 16 bpp
mode 1024 x 768 x 32 bpp
mode 640 x 400 x 8 bpp
mode 640 x 400 x 16 bpp
mode 320 x 200 x 8 bpp
mode 320 x 200 x 16 bpp
mode 320 x 240 x 8 bpp
mode 320 x 240 x 16 bpp
mode 400 x 300 x 8 bpp
mode 400 x 300 x 16 bpp
mode 512 x 384 x 8 bpp
mode 512 x 384 x 16 bpp
#00: 320x200x1bpp (desc: '320x200W')
#01: 640x480x1bpp (desc: '640x480')
#02: 800x600x1bpp (desc: '800x600')
#03: 1024x768x1bpp (desc: '1024x768')
#04: 640x400x1bpp (desc: '640x400')
#05: 320x200x1bpp (desc: '320x200')
#06: 320x240x1bpp (desc: '320x240')
#07: 400x300x1bpp (desc: '400x300')
#08: 512x384x1bpp (desc: '512x384')
VID_SetMode(0)
HU_Init: Setting up heads up display.
executing config.cfg
Default resolution: 640 x 400 (16 bits)
M_Init: Init miscellaneous info.
R_Init: Init SRB2 refresh daemon -
InitTextures...
InitFlats...
InitSprites...
166 sprites added from file C:\srb2 folder\srb2.srb
167 sprites added from file C:\srb2 folder\sonic.plr
168 sprites added from file C:\srb2 folder\auto.wpn
169 sprites added from file C:\srb2 folder\bomb.wpn
170 sprites added from file C:\srb2 folder\home.wpn
171 sprites added from file C:\srb2 folder\rail.wpn
172 sprites added from file C:\srb2 folder\infn.wpn
173 sprites added from file C:\srb2 folder\drill.dta
174 sprites added from file C:\srb2 folder\soar.dta
added skin 'tails'
added skin 'knuckles'
InitColormaps...
S_Init: Setting up sound.
I_StartupSound: Compacting onboard sound-memory... done
sound initialised.
I_InitDigMusic()
I_InitMIDIMusic()
MIDI product name: MIDI Mapper
MIDI technology: Microsoft MIDI Mapper
MIDI caps:
-Separate left and right volume control
-Direct support for midiStreamOut()
-Volume control
ST_Init: Init status bar.
D_CheckNetGame: Checking network game status.
WinSock description: Microsoft wsock32.dll, ver2.2, 32bit of Apr 28 1998, at 19:33:24.
WinSock System Status: On Win95.
Entering main app loop...
I_StartupKeyboard...
I_StartupMouse...
VID_SetMode(4)
Network system buffer: 8Kb
Can't set buffer length to 64k, file transfer will be bad
Resolved 201.223.95.192
Resolved 68.38.189.38
Resolved 201.95.178.215
Resolved 66.68.180.50
Resolved 201.29.18.248
Resolved 72.222.249.247
Resolved 99.166.145.76
Starting Server....
Network system buffer: 8Kb
Can't set buffer length to 64k, file transfer will be bad
Registering this server to the master server...
Resolved 24.128.54.225
Press ESC to abort
Contacting the server...
Checking files...
Send join request...
Join accepted, wait next map change...
Time limit disabled
The server has been registered on the master server...
Player 1 is in the game (node 0)
Speeding off to level...
Player 1 renamed to guest
Levels will end after 5 minutes.
>chasecam 1
WARNING: R_TextureNumForName: #096 not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #096 not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
Player 2 is in the game (node 1)
guest renamed to spark the hedgehog
Player 2 renamed to Carlos Andres
Carlos Andres left the game
Levels will end after 4 minutes.
Levels will end after 3 minutes.
Levels will end after 2 minutes.
Levels will end after 1 minute.
Time limit disabled
Levels will end after someone scores 50 points.
Levels will end after someone scores 100 points.
Levels will end after someone scores 150 points.
Levels will end after someone scores 200 points.
Levels will end after someone scores 250 points.
Levels will end after someone scores 300 points.
Levels will end after someone scores 350 points.
Levels will end after someone scores 400 points.
Levels will end after someone scores 450 points.
Levels will end after someone scores 500 points.
Levels will end after someone scores 550 points.
Levels will end after someone scores 600 points.
Levels will end after someone scores 650 points.
Levels will end after someone scores 700 points.
Levels will end after someone scores 750 points.
Levels will end after someone scores 800 points.
Levels will end after someone scores 850 points.
Levels will end after someone scores 900 points.
Levels will end after someone scores 950 points.
Levels will end after someone scores 1000 points.
<spark> <player> hello
<spark> STATE YOURSELF
<spark> <player> yourself
<spark> AAAAAH
<spark> NICE TO MET YOU
>say hmm...
<spark> hmm...
Unregistering this server to the master server...
I_ShutdownMouse()
I_ShutdownKeyboard()
I_ShutdownTcpDriver: shut down
I_ShutdownDigMusic:
I_ShutdownMIDIMusic:
I_ShutdownSound()
I_ShutdownDigMusic:
I_ShutdownMouse()
I'm very suspecious of who this guy is...and would like more data.