Because you are creating something nearly identical to an object already in the game, you can take a shortcut here and find a scenery object to copy... for the sake of the explanation, we'll use the bush from GFZ.
Start by Copying the object configuration of MT_BUSH(object 120) to a freeslot that you don't think will be used by most other SOCs(especially ones built in to character wads, such as Hinote.wad; SOCS built in to other levels are less of a priority). Change the Spawnstate of your newly copied object to the Freestate you intend to use for your scenery object, and the Mapthingnum to the thing number that your object will use in the wad editor. Save, and we'll move on to the next step.
Next, open the State Edit dialogue, and go to the Spawnstate that you just selected for your object. Select your sprite from the dropdown(unless you have any other custom sprites, it will probably be 243 - SPR_F001 (Free slot)), and set frame to 0 since this is the first sprite in the set. Because this is the only state you want your scenery object to use, set tics to -1, and Nextstate to 0. Just in case there is an soc out there that uses this slot, we should also set the action to "none" and the action parameters to 0 so that it will overwrite anything from the other SOC's entry, preventing a glitch with your object. Save, and you're done! Test the SOC with a map that has the object placed and see if it works.