How to set an offset for this code?

DorrieSMO

Member
the code:
P_MoveOrigin(mob,
    pb.x + pb.momx - FixedMul(cos(pb.player.drawangle), 2*pb.radius/3),
    pb.y + pb.momy - FixedMul(sin(pb.player.drawangle), 2*pb.radius/3),
    pb.z + pb.momz + P_MobjFlip(mob) * P_GetPlayerSpinHeight(pb.player))
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specifically, I want help with Z axis.
 

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