DorrieSMO
Member
the code:
P_MoveOrigin(mob,
pb.x + pb.momx - FixedMul(cos(pb.player.drawangle), 2*pb.radius/3),
pb.y + pb.momy - FixedMul(sin(pb.player.drawangle), 2*pb.radius/3),
pb.z + pb.momz + P_MobjFlip(mob) * P_GetPlayerSpinHeight(pb.player))
Post automatically merged:
specifically, I want help with Z axis.