hud.add(function(v, player)
//v is the HUD, player is to access the player's variables whilst in the HUD.add function
local patch = v.cachePatch("ABCDEFGH")
//v.draw - Draws the patch at the exact pixel size
v.draw(x pos here, y pos here, patch)
//v.drawScaled - Draws the patch at a fixed scale (multiply it by FRACUNIT)
v.drawScaled(X pos here, Y pos here, Scale e.g. 2*FRACUNIT or FRACUNIT/2)
end, "game")
//"game" - renders it to the in-game HUD
//"scores" - Renders it to the in-game Scores HUD