How to make water

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Man, that's one of the most basic of the basics. I'll try to explain:

First, make a new sector. Then look at it's properties. See that box at the bottom labeled "sector tag"? Change that to 1. (It doesn't matter what number it is, though) Then make a small sector outside of the thok barrier. The size doesn't matter. Change the floor and ceiling textures to FWATER. Then click on one of the linedefs on that sector (any one will do) and look at it's properties. See that box in the upper left corner? Click on the arrow next to the word "normal" to bring up a list of special effects and select "water". In the box that pops up, click on the thing that says "water block translucent" (or something like that). Then change that linedefs sector tag to 1. Save and play your level. CONGRAGULATIONS! You're the first person I've ever helped on this forum!!! *throws confetti* :mrgreen:
 
a441 said:
Do this in a topic that doesn't have 500 posts and pertain to a completely different subject.

aww, come on. One little off-topic post never hurt anyone. *universe implodes*
 
Split this off from the "Stuff to put in 1.1" topic. Please don't post unrelated things there again.
 
Create a "dummy sector" (a sector off to the side, outside the thok barrier, that cannot be reached without a "no clip" code activated). Set the ceiling to what you want the floor of the FOF to be, and the ceiling's texture to what the floor's texture should be. Set the floor to what you want the ceiling of the FOF to be, and texture that too. Set the dummy sector's lighting to that desired for the area underneath the FOF.

Once all that is done, right click any of the lindefs (sides) on the sector. Set its property to whatever the FOF property is you want (likely 25, the plain vanilla one with a shadow). Set its Middle texture to that which the FOF will have on its sides. Set the tag to an unused number.

Now, inside the thok barrier, create a new sector for the area to have the FOF. Set the sector's tag to that of the lindef. If all goes according to plan, there should now be a floating block where that new sector is, with the height of the dummy sector and all the textures as previously mentioned.
 
If you know how to set up water, then FOFs should be a piece of cake. See, water IS a FOF (complete with a top and bottom; yes, this means you can have floating water blocks, should they be needed), so you just apply what you did with it to a normal floor (save the colormap; most often FOFs do NOT need colormaps, though there are certain instances, like THZ2's alarm area). Although, instead of being in a small pit dug into the ground, it's probably best you place it ABOVE ground to see the effects.
 
Floating water is useful for things like the chalices in Castle Eggman 2. Note that in 4.x, the chalices were empty. :D
 
Sure you can. You just make sure the dummy sector's floor height is higher than the floor, and that the ceiling height is higher than THAT, but not higher than the ceiling of the sector it's going in. Easy peasy.
 
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