TelosTurntable
How the turns have tel- tab-
Well, I happen to wonder how to make objects change color. Through SOC. I tried using A_ChangeColorAbsolute, but it didn't work on a custom object I made.
The syntax are:
State:
FRAME S_BLAKEAIRDASHFOG1
SpriteName = BSTF
SpriteFrame = E
Duration = 2
Action = A_ChangeColorAbsolute
var1 = 0
var2 = 1
Next = S_BLAKEAIRDASHFOG2
Obj:
Thing MT_BLAKEAIRDASHFOG
MAPTHINGNUM = -1
SPAWNSTATE = S_BLAKEAIRDASHFOG1
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 262144
HEIGHT = 262144
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MT_TRANSITION
... help?
The syntax are:
State:
FRAME S_BLAKEAIRDASHFOG1
SpriteName = BSTF
SpriteFrame = E
Duration = 2
Action = A_ChangeColorAbsolute
var1 = 0
var2 = 1
Next = S_BLAKEAIRDASHFOG2
Obj:
Thing MT_BLAKEAIRDASHFOG
MAPTHINGNUM = -1
SPAWNSTATE = S_BLAKEAIRDASHFOG1
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 262144
HEIGHT = 262144
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MT_TRANSITION
... help?