Pretty bold words, there. Okay, so I went over your lengthy 'guide' there with WadAuthor open just now, and, oddly enough, I still have no idea how this works. You could've tried explaining how to place the axes and how one would go about rotating the hoops to suit my needs.
There are all sorts of iffy complications involved in making a NiGHTS map that you completely skipped over; I recall JTE saying something about the axes having to be placed 256 (Or 512, can't recall) fracunits apart, and I'm almost certain that there are bitset complications involved. How would one go about placing an Ideya Capture on the map without causing a sigsev?
These are the things you need to take into account when giving directions in this manner. Never give the other end of the spectrum a single bit of leeway; elaborate, disect each and every detail and make the presentation as readable as possible to ensure that no one has a mental abortion along the way.
As a matter of fact, come to think of it, what you've done here is exactly what your whole STARZ shtick has been accomplishing all this time. You've done nothing but highlight major details and regurgitate basic facts that most everyone knows by now, that's not how a proper referrence works. Of course, I have to take everything you say with a grain of salt, as you clearly have no idea how NiGHTS maps work, anyway. I call your bluff and raise you a cactus.