name = sonic
flags = SF_SUPER|SF_NOJUMPSPIN
prefcolor = ruby
ability1 = CA_DOUBLEJUMP
Did you make this in Slade?to edit a vanilla character you have to make a P_SKIN lump.
I normally do this by copy pasting an S_SKIN file from one of my other mods and renaming it to P_SKIN.
below’s an example of a P_SKIN that makes sonic’s color in single player ruby, doesn’t make him spin when he jumps, and makes his ability the double jump.
P_SKIN:name = sonic flags = SF_SUPER|SF_NOJUMPSPIN prefcolor = ruby ability1 = CA_DOUBLEJUMP
and you can make custom things that apply to characters.
The S_SKIN for the vanilla characters can be seen in player.dta.Did you make this in Slade?
If so, how did you find a S_SKIN file?
Thanks.The S_SKIN for the vanilla characters can be seen in player.dta.
if you don't want to edit the character select screen, don't change that.TagTextColor = SKINCOLOR_BLUE
TagOutlineColor = SKINCOLOR_YELLOW
OppositeColor = SKINCOLOR_SKY
So, it changes the colors on the selection screen?if you don't want to edit the character select screen, don't change that.
Isn't that in the SOC file?Wait, what's "
TagTextColor = SKINCOLOR_BLUE
TagOutlineColor = SKINCOLOR_YELLOW
OppositeColor = SKINCOLOR_SKY
"?
That's from the player.dta file.Isn't that in the SOC file?
So, you copy and paste the code into Slade, correct?to edit a vanilla character you have to make a P_SKIN lump.
I normally do this by copy pasting an S_SKIN file from one of my other mods and renaming it to P_SKIN.
below’s an example of a P_SKIN that makes sonic’s color in single player ruby, doesn’t make him spin when he jumps, and makes his ability the double jump.
P_SKIN:name = sonic flags = SF_SUPER|SF_NOJUMPSPIN prefcolor = ruby ability1 = CA_DOUBLEJUMP
and you can make custom things that apply to characters.