How to make a mod that edits Vanilla Characters?

to edit a vanilla character you have to make a P_SKIN lump.
I normally do this by copy pasting an S_SKIN file from one of my other mods and renaming it to P_SKIN.

below’s an example of a P_SKIN that makes sonic’s color in single player ruby, doesn’t make him spin when he jumps, and makes his ability the double jump.

P_SKIN:
name = sonic
flags = SF_SUPER|SF_NOJUMPSPIN
prefcolor = ruby
ability1 = CA_DOUBLEJUMP


and you can make custom things that apply to characters.
 
to edit a vanilla character you have to make a P_SKIN lump.
I normally do this by copy pasting an S_SKIN file from one of my other mods and renaming it to P_SKIN.

below’s an example of a P_SKIN that makes sonic’s color in single player ruby, doesn’t make him spin when he jumps, and makes his ability the double jump.

P_SKIN:
name = sonic
flags = SF_SUPER|SF_NOJUMPSPIN
prefcolor = ruby
ability1 = CA_DOUBLEJUMP


and you can make custom things that apply to characters.
Did you make this in Slade?
If so, how did you find a S_SKIN file?
 
Isn't that in the SOC file?
That's from the player.dta file.
Post automatically merged:

to edit a vanilla character you have to make a P_SKIN lump.
I normally do this by copy pasting an S_SKIN file from one of my other mods and renaming it to P_SKIN.

below’s an example of a P_SKIN that makes sonic’s color in single player ruby, doesn’t make him spin when he jumps, and makes his ability the double jump.

P_SKIN:
name = sonic
flags = SF_SUPER|SF_NOJUMPSPIN
prefcolor = ruby
ability1 = CA_DOUBLEJUMP


and you can make custom things that apply to characters.
So, you copy and paste the code into Slade, correct?
 
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