1 - Per-Sector Gravity
Sets the gravity of the tagged sector or sectors, as a percentage of global gravity (which can be set separately using sector type
176). The floor height of the control sector is used. If it is 1000, then the target sector will have 100% gravity. If it is 500, the target sector will have 50% of the global gravity. Negative values work as well, but players can't jump down; they'll get stuck to the ceiling, unless the
NOCLIMB flag is checked.
You can apply this special to the control sector of an intangible FOF to change the gravity only inside that FOF.