How many of you plan your levels on paper first?.....

Do you plan your levels on paper before making them?

  • Yes, almost all the time

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  • Sometimes

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  • Nope, I design as I go along

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I see the the level in my head, both ways, I see it in 3d view, and I see the Doom Builder floor plan look of it.

After that I make it from scratch, untill it looks exactly like I saw it in my head.
 
Ok, I don't draw my sectors out on paper, but I create a "concept map", which is kind of like a flow chart of the different rooms of the levels, with the gimmicks written out in words (Rising pillars-step on one, the next one comes up.)
 
I designed one level on paper. Its layout was repetitve and probably would have been too boring, but I never finished because as well as dull, it was difficult to follow.

If you do draw on paper, I would recommend to also consider ideas you have while designing it seriously, even if it means changing the chief layout. This also works for building off an old map. (what I'm doing atm)
 
Since I began mapping years ago, I've never bothered planning anything before I start. What I do is run the map editor and draw shapes until I find something that looks good, and repeat until the map is finished.
 
I do, but the problem is that when I design something on paper, it usually never gets made. I have twenty odd paper maps that have never touched my computer, and twenty odd maps that I made with no paper design.
 
I like to draft out on paper for my more elaborate maps. Desolate Twilight, for instance, was drafted on paper first. I like to draft the basic layout (which pretty much includes all standable ground sectors), and then improvise the finer details and decorations when actually making the level.
 
Sometimes. I begin in SRB2DB, open in wadauthor to print, and draw ideas on the printout. Or, in the case of porting levels for SRB2F, I draw just about everything first, while playing the level on the gamecube
 
I almost always plan my levels on paper first. However, considering I can't draw worth crap, I just take the basic idea and recreate it with SRB2DB.
 
No paper for me. I get the basic ideas about the stage in my head, a general concept of how the stage will be mapped, and whether it's retarded or not in my head, and then get to work on the thok barrier.

As for the wad itself, I get the textures and basic sectors up first, then I get to work on the header, vital thing types, and sector/linedef types. Then I get to work on minor details, such as scenery things and background scenery.



Not that I make maps very often. While I've started quite a few, I only have two that have actually been completed. :\
 
Funny thing, I use paper sometimes, but not like you would think. Instead of drawing the sectors and stuff, just on a flat grid, I draw what I want the level to look like. Then I grid what I draw (roughly, of course) and I add the tags on another paper.

It's like building a concept, just... different. Usually though, I just do it straight in the editor.
 
I started planning my maps on paper recently, and it made a large difference. I keep the heights in my head because they'd get in the way a little, but it's mostly all there on paper. A pencil is faster, you don't have to worry about glitches, and you don't have to make a Thok Barrier on the paper. I can work on the maps and hone my drawing skills at the same time, all the while relaxing on a pile of pillows. Plans for custom textures go in the margins, but they're usually scratched out because they'd be too visually disrupting. All in all, I find the ability to plan out my levels helps me immensely.
 
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