So.
I'm trying to get as many emblems as possible without the use of Tails or Knuckles. Right now I'm mostly concerned with the overworld emblems because for me they're the more interesting challenge. There are a couple left that I'm pretty much stumped on so I'd like to open the floor to discussion on getting those; also if there any suggestions on alternative ways to get some of the ones I already have. This list includes emblems that I'm missing in bold and any other emblems that don't have entirely trivial solutions as Sonic.
Link to emblem guide for your convenience
GFZ1 4/5
GFZ2 5/5
THZ1 4/5
THZ2 5/5
DSZ1 3/5
DSZ2 2/5
CEZ1 5/5
CEZ2 3/5
ACZ1 5/5
RVZ1 3/5
ERZ1 5/5
ERZ2 5/5
Pipe Towers 4/5
Aerial Garden 4/5
Azure Temple 3/5
And apologies for the console in most of these, they were taken before I knew F9 triggered startmovie.
I'm trying to get as many emblems as possible without the use of Tails or Knuckles. Right now I'm mostly concerned with the overworld emblems because for me they're the more interesting challenge. There are a couple left that I'm pretty much stumped on so I'd like to open the floor to discussion on getting those; also if there any suggestions on alternative ways to get some of the ones I already have. This list includes emblems that I'm missing in bold and any other emblems that don't have entirely trivial solutions as Sonic.
Link to emblem guide for your convenience
GFZ1 4/5
- Purple: There are a number of ways to get this one, I like to crawla bounce over from the area with the attraction shield. Having the whirlwind helps too.
- Orange: likely impossible
The main issue here is the tunnel leading into the cave. You'd have to carry potential energy over from outside to the cave without bumping your head.
So you'd want two things: To be moving as fast as possible horizontally (start as far from you can from the cave), and to be moving as slow as possible vertically (start your jump as low as you can).
As it turns out this cliff is approx. the same height as the emblem so we're not going to be able to get much lower, and it's about as far from the cave as you can get:
http://i.imgur.com/k6RQJUa.gifv
Though it's not a perfect bounce, looking at the GIF frame by frame shows that Sonic's still significantly far from clearing that ceiling. Not to mention the difficulty of lining that crawla up in a good spot without using objectplace. I wonder though, if the use of a whirlwind shield could let us start a little lower, and if that would even make much difference.
GFZ2 5/5
- Red: Super Sonic can get up there very easily, but regular Sonic doesn't have too much trouble with a whirlwind either.
- Green: http://i.imgur.com/WrXlp8F.gifv
It's not necessary to go all the way back around. If you bounce the monitor from the top of the waterfall (just using the spring to get up there) you'll still have enough height. But I have way more practice making the bounce from the cliff so I elected to do that.
THZ1 4/5
- Blue: Get up there with a turtle, easy enough
- Purple: definitely stumped here. I think Super Sonic can get up to Knuckles' path from the exit with a whirlwind jump and luring a buzz over for extra height. But then I'm stuck on actually getting to the emblem.
- Red: http://i.imgur.com/d9silK9.gifv
- Green: Get as high as possible and do a whirlwind jump.
THZ2 5/5
DSZ1 3/5
- Blue: AFAIK impossible, the entrance to this area is blocked by Knux blocks.
- Green: Same, blocked off by Knux blocks.
DSZ2 2/5
- Blue: Once Sonic's up there it shouldn't be too hard to get upstream. Especially easy with Super Sonic. Getting up there, of course, is the problem. I was trying to do a jump through the end of the waterslide, abusing the water physics+current to get a boost, but I haven't been able to get anything even close to the height necessary. Any ideas?
[*]Purple: Knux blocks, both at the entrance and exit to this area.
[*]Red: Knux blocks. - Orange: Super Sonic with a whirlwind can just BARELY make this jump. And to think I was trying to do some crazy shit bouncing off the skim in the next room.
CEZ1 5/5
- Blue: http://i.imgur.com/jypUUTr.gifv
The trick here is to worry not about when you jump, but rather where you land. EDIT: I'm dumb, you can just walk to get this. - Red <!>: http://i.imgur.com/NfElB8U.gifv
This one's a little wild. Notes:
-It may not be necessary to position that robo-hood, but I found it so much easier when he was. Also, he's not usually this uncooperative.
-The ceiling in the first room is lower than the walls around the gate, so to get up there you need to ditch Super Sonic and use the whirlwind. You can let go of SS flight any time after the ring counter says 6.
-Then you wait for the Facestabbers to come closer. You need to bounce off two enemies, not for horizontal motion, but to get enough vertical height. One won't cut it. - Orange: A number of ways to jump up here. Super Sonic, Whirlwind, big jump from the chain swing? You name it.
- Green: http://i.imgur.com/56jE9sM.gifv
This is an annoying set up. You have to go down there to break the Egg Guard shield so you have something to bounce on, but then there's no way to backtrack. So you have to do a bunch of other crap, and then a frustratingly difficult bounce. Whirlwind shield not necessary, but it makes me feel safer while setting up that robo hood. EDIT: Red found a nice way to do this.
CEZ2 3/5
- Purple: So the entrance to this room is blocked with a Knux block. But if we could somehow get Sonic all the way to the top of the opening room we're good. I doubt it though.
- Red: Knux blocks. I wonder if there's a way to get that FOF at the end to crumble from below, though. Sometimes they can be glitchy like that.
- Green: Just bounce off the ring monitor.
ACZ1 5/5
- Orange: http://i.imgur.com/SeCV7sG.gifv
Is the whirlwind jump at the end truly necessary? Who knows. But I'm not going to risk all my momentum trying to step up when I already have that shield anyways. Always go for the ring monitor first, it has some weird collision and you can get stuck inside it if you're jumping from too high up.
RVZ1 3/5
- Blue: Stumped on this one.
- Purple: So I have an idea here... the three Unidus in the next room can move freely if you lure them all the way to the crumbling platform, and then crumble it (Be aware that this is the only one that doesn't respawn, so don't trigger it too soon). After that, they could be brought over to one of the lava falls and used to get extra height by abusing water physics? It's a stretch.
ERZ1 5/5
- Purple: http://i.imgur.com/gaUejzq.gifv
So Super Sonic alone isn't enough height to get this, so you have to get the whirlwind shield. The hard part is the backtracking. - Red: Super Sonic can fly to this one.
ERZ2 5/5
- Red: https://gfycat.com/ObeseSmugAndeancockoftherock BOOM got it. If you want to skip to the good part it's at 4:00 in the video (right-click and hit show controls)
- Green: Sonic can easily get this but there's no way for him to get out lol
Pipe Towers 4/5
- Blue: Easy to get this a number of ways. Whirlwind is probably the simplest but you can actually spin and jump from the brick right next to the pipe to get up there.
- Purple: I took a whirlwind to this room and completed the puzzle normally. Then, from the top jump and bounce off the goomba, and then use the whirlwind to get the last bit of height you need. IIRC you might have actually had to bounce off BOTH goombas but I'm not sure.
- Red: Probably impossible. The small hole you have to go through to get to this room means I can't think of any way to bring vertical momentum in here.
Aerial Garden 4/5
- Purple: Sonic with a whirlwind shield can start the Tails/Knux route. You have to lure an enemy into the room (which is probably the hardest part). Then use the whirlwind to stand on top of the ring monitor. Bouncing off both the enemy and the monitor, then using the whirlwind should be enough to get up there. From there Sonic can get all the way to the tower... at which point he gets stuck just before the first spring. I can't think of any way for him to get in from the waterfall side.
Azure Temple 3/5
- Blue: http://i.imgur.com/WHbOtR7.gifv
R.I.P. Blue Emblem - Purple: Can't think of anything here.
And apologies for the console in most of these, they were taken before I knew F9 triggered startmovie.
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