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how hard would it be to program in shadows using sprites?

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Slash0meg

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The one complaint I have about this game is the lack a shadow to help with depth perception, and the only way right now is to enable opengl, which has a fair share of problems... So I want to try to program some in that work in software rendering mode. This is my idea, just a small black oval that follows along on the ground. Maybe have a raycast (if I'm using that term correctly) shoot down and render on the first surface it hits.

Will that be hard to add in? If it is not, how would I go about adding it in?
 
Pretty sure the game has code for having a flat follow the player character around and even a transparent flat to go along with it (SHADOW), it was just never used because it looks awful.
 
Now wait a minute...there were some 1.09.4 mods, such as Dash's World, which had perfect shadows built in. Why can't that code be added in á la the MFE Camera?
 
Now wait a minute...there were some 1.09.4 mods, such as Dash's World, which had perfect shadows built in. Why can't that code be added in á la the MFE Camera?

Wasn't that just in OGL, though? And those were camera-angle shadows, not the "circle beneath the player" thing that he's suggesting.
 
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