The one complaint I have about this game is the lack a shadow to help with depth perception, and the only way right now is to enable opengl, which has a fair share of problems... So I want to try to program some in that work in software rendering mode. This is my idea, just a small black oval that follows along on the ground. Maybe have a raycast (if I'm using that term correctly) shoot down and render on the first surface it hits.
Will that be hard to add in? If it is not, how would I go about adding it in?
Will that be hard to add in? If it is not, how would I go about adding it in?