Zwip-Zwap Zapony
Member
Looking at the Wiki page for A_CapeChase, the "upper 16 bits" of Value/Variable 2 can be used to set the forwards/backwards offset. I'm pretty sure that's what the vanilla shields use to look okay in OpenGL, but I can't find where it's defined how far backwards they are. Knowing that could be very useful for making custom shields and such... heh. (Yes, I have browsed through the source code before asking this.)