marievpyre
Member
I'm trying to allow the player to move as fluidly in the air as they do on the ground, but I've run into an issue. I started with Spinning by editing its ThrustFactor, and I thought it was a 10 times multiplier. However, I realized that it swaps between 10 and 20 based on if you're holding forward and side or if you're only holding side respectively. This leads into the issue I found in the air: I have no clue what any of the multipliers are because there are so many variables, and the exact numbers don't seem to be documented anywhere. Can someone help me figure them out?