E Eblo Member Mar 18, 2009 #1 In other words, how does the GFZ1 RedXVI secret avoid the FOF top/bottom height error in RVZ1, while using MAP MAP16 causes a crash? EDIT: Also, why is RVZ1 playable in the game but it's shown as an error in WAD editors?
In other words, how does the GFZ1 RedXVI secret avoid the FOF top/bottom height error in RVZ1, while using MAP MAP16 causes a crash? EDIT: Also, why is RVZ1 playable in the game but it's shown as an error in WAD editors?
Jellybones Lawful Neutral Mar 18, 2009 #4 Eblo, I think it's because Red Volcano zone is stored in soar.dta.
K.S. Formerly Inuyasha, Retired Staff Retired Staff Mar 18, 2009 #5 Eblo the Hedgehog said: In other words, how does the GFZ1 RedXVI secret avoid the FOF top/bottom height error in RVZ1, while using MAP MAP16 causes a crash? EDIT: Also, why is RVZ1 playable in the game but it's shown as an error in WAD editors? Click to expand... I knew there'd be a time where I'd need to post this on here... http://wiki.srb2.org/wiki/Talk:Red_Volcano_Zone_Act_1#RVZ1_information Should explain everything. If there's something you don't understand still, feel free to ask me.
Eblo the Hedgehog said: In other words, how does the GFZ1 RedXVI secret avoid the FOF top/bottom height error in RVZ1, while using MAP MAP16 causes a crash? EDIT: Also, why is RVZ1 playable in the game but it's shown as an error in WAD editors? Click to expand... I knew there'd be a time where I'd need to post this on here... http://wiki.srb2.org/wiki/Talk:Red_Volcano_Zone_Act_1#RVZ1_information Should explain everything. If there's something you don't understand still, feel free to ask me.
E Eblo Member Mar 18, 2009 #6 MattW_CFI said: Eblo the Hedgehog said: In other words, how does the GFZ1 RedXVI secret avoid the FOF top/bottom height error in RVZ1, while using MAP MAP16 causes a crash? EDIT: Also, why is RVZ1 playable in the game but it's shown as an error in WAD editors? Click to expand... I knew there'd be a time where I'd need to post this on here... http://wiki.srb2.org/wiki/Talk:Red_Volcano_Zone_Act_1#RVZ1_information Should explain everything. If there's something you don't understand still, feel free to ask me. Click to expand... Ah, that makes perfect sense. Question resolved.
MattW_CFI said: Eblo the Hedgehog said: In other words, how does the GFZ1 RedXVI secret avoid the FOF top/bottom height error in RVZ1, while using MAP MAP16 causes a crash? EDIT: Also, why is RVZ1 playable in the game but it's shown as an error in WAD editors? Click to expand... I knew there'd be a time where I'd need to post this on here... http://wiki.srb2.org/wiki/Talk:Red_Volcano_Zone_Act_1#RVZ1_information Should explain everything. If there's something you don't understand still, feel free to ask me. Click to expand... Ah, that makes perfect sense. Question resolved.
SSNTails What part of 'RETIRED' don't you understand? Retired Staff Mar 18, 2009 #7 Oh, and the inverse FOF error is unintentional, it's just so happened to work out that way reading scrambled data.
Oh, and the inverse FOF error is unintentional, it's just so happened to work out that way reading scrambled data.