Blade T. vampire Member Oct 3, 2007 #3 I have seen it done before... In the Ghouls forest topic, there was a picture of Ghoul's forest zone with black fog. So...It might be possible...
I have seen it done before... In the Ghouls forest topic, there was a picture of Ghoul's forest zone with black fog. So...It might be possible...
supersonic45 Member Oct 3, 2007 #4 Fog is broken in this current version. In about 1,500 years when 1.1 comes out, it'll probably happen, unless Mystic and SSN grow to old.
Fog is broken in this current version. In about 1,500 years when 1.1 comes out, it'll probably happen, unless Mystic and SSN grow to old.
Princess Plushima Princess of Dreams Judge Oct 4, 2007 #6 That wasn't level based fog, it was an OpenGL only fog effect. User side, not WAD side. Again, don't make such assumptions.
That wasn't level based fog, it was an OpenGL only fog effect. User side, not WAD side. Again, don't make such assumptions.
BlueZero4 (not a palindrome) Oct 4, 2007 #7 Err, there's actually a "fog block" linedef special, Draykon. Haven't used it, though.
Princess Plushima Princess of Dreams Judge Oct 4, 2007 #8 Completely different effect than I assumed he meant. The fog block is just for stuff like the mist in RVZ.
Completely different effect than I assumed he meant. The fog block is just for stuff like the mist in RVZ.
SSNTails What part of 'RETIRED' don't you understand? Retired Staff Oct 4, 2007 #11 Actually, that's not the fog I was talking about.
Monsteriestyn Member Oct 4, 2007 #12 So then it's this one: http://srb2wiki.sepwich.com/wiki/Linedef_Type_46 But it's currently broken on 1.09.4 on OpenGL, or so they say.
So then it's this one: http://srb2wiki.sepwich.com/wiki/Linedef_Type_46 But it's currently broken on 1.09.4 on OpenGL, or so they say.
SSNTails What part of 'RETIRED' don't you understand? Retired Staff Oct 4, 2007 #13 OpenGL is UNABLE to support per-sector fog. It can only fog the entire level, one color.
Shuffle Developer Sonic Team Junior Oct 4, 2007 #14 Actually, JTE did a pretty good job of making OpenGL do fog in place of sector brightness and colored fog in place of colormaps.
Actually, JTE did a pretty good job of making OpenGL do fog in place of sector brightness and colored fog in place of colormaps.