How do you make a alarm that trigers with anywhere in sector

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Linedef 58 - Intangible Invisible FOF
Linedef 16 - Colormap
Linedef 60 - Adjustable Pulsating Light
Sector Type 974 - Trigger Linedef Executor (Anywhere in Sector)
Linedef 107 - Linedef Executor: Move Tagged Sector's Ceiling
Linedef 115 - Play SFX
Thing 2006 - THZ Alarm
(Note that these are the numbers used in the map editor, not in SocEdit or whatever coding stuff.)

If you haven't gotten the picture yet, create an intangible, invisible FOF below said sector(s) inside the map. Give it a red colormap that pulsates. Use the executor to make the intangi', invisi' FOF rise into the sector instantly. Play SFX and add THZ alarms as needed.

If you didn't understand any of that, the quick answer is "Look at THZ2."
 
BlueZero4 said:
Linedef 58 - Intangible Invisible FOF
Linedef 16 - Colormap
Linedef 60 - Adjustable Pulsating Light
Sector Type 974 - Trigger Linedef Executor (Anywhere in Sector)
Linedef 107 - Linedef Executor: Move Tagged Sector's Ceiling
Linedef 115 - Play SFX
Thing 2006 - THZ Alarm
(Note that these are the numbers used in the map editor, not in SocEdit or whatever coding stuff.)

If you haven't gotten the picture yet, create an intangible, invisible FOF below said sector(s) inside the map. Give it a red colormap that pulsates. Use the executor to make the intangi', invisi' FOF rise into the sector instantly. Play SFX and add THZ alarms as needed.

If you didn't understand any of that, the quick answer is "Look at THZ2."

I don't understand a word you sayed. This is confewsing...
 
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