So pirating isn't hurting anybody. (except greedy collectors).
I love how you just painted everyone who actually
did buy something and chose to resell with one brush like that, and actually implied that that assumption actually mitigates anything.
Used game sales do not
directly fund the game makers, no, but the #1 thing that the people who sell them will be using that money for is
more videogames, probably from the same publishers and developers. Ergo, buying used helps subsidize more
new game purchases - similarly, many people budget game purchases on the explicit expectation of being able to resell later, so even the
impression of a less robust secondary market given by, say, bragging about pirating instead of buying used can negatively impact new game sales.
Does it always work out this way? No - some developers, and less often some publishers go belly up, and sometimes that money goes somewhere else, but it's not something that can be easily brushed off, either. Videogame publishers are fully aware of that as well - why do you think they provide any support at all to businesses whose core premise is used game sales like gamestop when disadvantaging them enough could push consumers to other outlets?
I'm no fan of the status quo in copyright law, and have my own thoughts about the limits to what is reasonable for spending on out of print games - but I don't try to convince myself that piracy is anything other than what it is.
Just so there's no confusion, despite the tone of my post, this isn't a warning, and I'm not about to hand out any infractions. As usual, discussion is fine, so long as you don't actually use the MB to help anyone engage in piracy.