ÐeltaResero
A.K.A DeltaLink
More specifically, I'm inquiring in regards to how additions (such as PWADs) are handled in RAM subsequent to their loading. Hypothetically, if a wad file (PWAD) was previously added had contained replacements for a ring animation sequence composed of the same variables as the ones in the IWAD, would the original of the duplicates remain loaded despite being 'replaced' by their counterparts in the PWAD? Also does it tax the CPU to have PWADs in use during gameplay?
Normally I'd trace the source code, but unfortunately for me it appears to be written in "C". As my knowledge of is quite limited in this area, I'm unable to determine what exactly happens and would appreciate any insights that anyone with experience with "C" can give on this.
Normally I'd trace the source code, but unfortunately for me it appears to be written in "C". As my knowledge of is quite limited in this area, I'm unable to determine what exactly happens and would appreciate any insights that anyone with experience with "C" can give on this.