How do i make custom savedata?

Grigri

I like to make maps, not that good at it though
i have been scratching my head about this because the GameData parameter does not work for my mod for whatever reason, when i put it in it gets classified as a wrong line of SOC in my MainCfg, from what i have seen all i have to do is what the screenshot shows, poking around in srb2 and other mods' files (not to use their assets but to understand how somethings are organized in a pk3, ect) they all do the exact same, but for me it just doesnt work. why?
 

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i have been scratching my head about this because the GameData parameter does not work for my mod for whatever reason, when i put it in it gets classified as a wrong line of SOC in my MainCfg, from what i have seen all i have to do is what the screenshot shows, poking around in srb2 and other mods' files (not to use their assets but to understand how somethings are organized in a pk3, ect) they all do the exact same, but for me it just doesnt work. why?
I's pretty sure you need the "customversion =" header, along with the "clear all" header.

Here's something you can copy to make it easier:
(Don't copy the ")
"
MainCfg
GameData = westisland.dat
CustomVersion = v1

#Clear Everything#
Clear All
"

I'm not sure if you know how to make emblems/unlockables or not.
So here's some more stuff you can learn from, and copy for your connivance:

"
Unlockable 1
Name = Emblem Hints!
Objective = Get 1 Emblem.
Type = EmblemHints
Height = 1
ConditionSet = 1

Unlockable 2
Name = RecordAttack
Objective = Beat Placeholder Zone
Type = RecordAttack
Height = 10
ConditionSet = 2

ConditionSet 1
Condition1 = TotalEmblems 1

ConditionSet 2
Condition1 = MapBeaten 1

Emblem 1
Hint = PLACEHOLDER
Tag = 1
MapNum = 1
Sprite = A
Color = SKINCOLOR_COPPER
Var = 0

Emblem 2
Hint = PLACEHOLDER
Tag = 2
MapNum = 1
Sprite = B
Color = SKINCOLOR_COBALT
Var = 0

Emblem 3
Hint = PLACEHOLDER
Tag = 3
MapNum = 1
Sprite = C
Color = SKINCOLOR_FUCHSIA
Var = 0

Emblem 4
Hint = PLACEHOLDER
Tag = 4
MapNum = 1
Sprite = D
Color = SKINCOLOR_FOREST
Var = 0

Emblem 5
Hint = PLACEHOLDER
Tag = 5
MapNum = 1
Sprite = F
Color = SKINCOLOR_Goldenrod
Var = 0
"

Another thing If your map is not "MAP01" and instead something like "MAP02" change the "Map num = 1" to "Map num = 2"
Same thing with "Map beaten ="

Ps: Hope this helps!
 
Last edited:
I's pretty sure you need the "customversion =" header, along with the "clear all" header.

Here's something you can copy to make it easier:
(Don't copy the ")
"
MainCfg
GameData = westisland.dat
CustomVersion = v1

#Clear Everything#
Clear All
"

I'm not sure if you know how to make emblems/unlockables or not.
So here's some more stuff you can learn from, and copy for your connivance:

"
Unlockable 1
Name = Emblem Hints!
Objective = Get 1 Emblem.
Type = EmblemHints
Height = 1
ConditionSet = 1

Unlockable 2
Name = RecordAttack
Objective = Beat Placeholder Zone
Type = RecordAttack
Height = 10
ConditionSet = 2

ConditionSet 1
Condition1 = TotalEmblems 1

ConditionSet 2
Condition1 = MapBeaten 1

Emblem 1
Hint = PLACEHOLDER
Tag = 1
MapNum = 1
Sprite = A
Color = SKINCOLOR_COPPER
Var = 0

Emblem 2
Hint = PLACEHOLDER
Tag = 2
MapNum = 1
Sprite = B
Color = SKINCOLOR_COBALT
Var = 0

Emblem 3
Hint = PLACEHOLDER
Tag = 3
MapNum = 1
Sprite = C
Color = SKINCOLOR_FUCHSIA
Var = 0

Emblem 4
Hint = PLACEHOLDER
Tag = 4
MapNum = 1
Sprite = D
Color = SKINCOLOR_FOREST
Var = 0

Emblem 5
Hint = PLACEHOLDER
Tag = 5
MapNum = 1
Sprite = F
Color = SKINCOLOR_Goldenrod
Var = 0
"

Another thing If your map is not "MAP01" and instead something like "MAP02" change the "Map num = 1" to "Map num = 2"
Same thing with "Map beaten ="

Ps: Hope this helps!
Thanks! everything works now also thanks for the emblem help!
 

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