How do I make an egg capsule work?

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blahblahbal

Act 3 FTW!!
I'm having a problem with my egg capsule in Mystical Heavens(Jadeflower 2). Could someone open it up and try to figure out why it's not working? It's right here(v0.5.5). It's in map02 at the end.
 
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I'm testing it now. I'll edit in a few minutes.
Try putting the cappsule in the ground. Read it on the wiki.
 
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Well, I tested it, and... here you go.

I have no idea how the egg capsule works, so I normally use the "Object Special" flag, which ends the game when the boss is dead.

Other than that, these levels need a lot of work.

http://sites.google.com/site/metal96site/Home/mods-and-wads-for-srb2/srb20004.png?attredirects=0
http://sites.google.com/site/metal96site/Home/mods-and-wads-for-srb2/srb20005.png?attredirects=0
http://sites.google.com/site/metal96site/Home/mods-and-wads-for-srb2/srb20006.png?attredirects=0
http://sites.google.com/site/metal96site/Home/mods-and-wads-for-srb2/srb20007.png?attredirects=0
http://sites.google.com/site/metal96site/Home/mods-and-wads-for-srb2/srb20008.png?attredirects=0
http://sites.google.com/site/metal96site/Home/mods-and-wads-for-srb2/srb20009.png?attredirects=0

Just a few things...

>Fix the thok barrier on the 1st and 2nd levels.
>Fix the flags on your starpost. They go by angles now.
>There are some missing textures you need to fix.
>Use differentiating textures and fix your colormaps. Try copying the GFZ ones.
>Use more scenery. No one likes a bland, flat level. Instead of using lots of things, use sectors to create hills and rocks. It looks cool, trust me.
>Don't put too many enemies in one spot. It clogs op the gamplay.
>Try using more FOFs. It'll make it look cooler with floating bobbing platforms on the water.

Other than that, I see good things for these levels. You got some good themes, just not enough developed. Try this: I have a wad called detail_test.wad. It isn't for playing, its just for practicing making good-looking levels with sector scenery. Go ahead, try it, and good maps will follow.
 
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