How Do I make a map view the map's programed sky?

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It'd be awesome if I knew what you mean, but I don't.

I'm guessing you're talking about how you want a level to have a certain sky?

Make a map header (explained in the wiki), and add the function, SKYNUM = xx, and that's it. If it's a custom sky, just insert the image in your map, and name the lump SKYxx (xx being the number you want to use). It should work; the wiki explains it better than I.

http://www.srb2wiki.sepwich.com/wiki/Map_Header
 
You cant make the level have a certain sky unless you use XWE to edit it.
Example: If you want your first level to have a mountain sky, type SKYNUM = 29 in xwe.

I always edit a MAINCFG before I edit my levels so I already have my sky prepared.
 
GemEarthBrandon said:
You cant make the level have a certain sky unless you use XWE to edit it.
Example: If you want your first level to have a mountain sky, type SKYNUM = 29 in xwe.

I always edit a MAINCFG before I edit my levels so I already have my sky prepared.
Umm, no. Read this. Now.
 
Mike_The_Hedgehog said:
No not that I've seen the Level Header thingy before I need to know how to see the sky in a map not program the Sky in the Maincfg
That is the way you see the sky in a map.
 
Well I looked through it and it wasn't sated clear enough for me to get what to do Besides set the sky all I want to know is what texture is used for the sky, or better said in "The Sky won't show up how do i make it show up." or "What texture changes the ceiling to the sky."
 
That could be useful I kept on gettng the wrong link.... Nope still the wrong link.... I need to know how to have the sky replace the ceiling texture....
 
Look, to get the sky you want, you have to soc it. The ceiling has to be F_SKY1 if you want the sky to show up for it. However, that does not let you skip soccing.
 
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