hsvelocity
Member
For some reason, I cannot find out how to get opengl to work with SRB2 V2.0. I've tried the same method that I would use for 1.9.4, but it would not display in opengl format. Could somebody please tell me how to get it to work?
Yes, it was. OpenGL is no longer supported by SRB2 at all.
Is this the part where I point you to the Ports topic and show that there's an OpenGL port for 2.0?
Is this the part where I point out that those builds are not anywhere close to supported and crashes and visual errors are more frequent then ever?
Seriously, the only real advantage to OGL I can think of at this point is the framerate. There's too many downsides for it to be useful.
(And before you mention looking straight up/down, that's useless. Seriously.)
I don't know...I've tried it, and, yeah, while there are more problems in this version than there were in 1.09.4, it's never crashed on me, and I've only seen a few screwups. Plus, I got MD2 up and running in 2.0; it works perfectly!
Really? Wow! I wonder why the code didn't magically break itself when the version number changed!Plus, I got MD2 up and running in 2.0; it works perfectly!
Is this the part where I point out that those builds are not anywhere close to supported and crashes and visual errors are more frequent then ever?
Seriously, the only real advantage to OGL I can think of at this point is the framerate. There's too many downsides for it to be useful.
(And before you mention looking straight up/down, that's useless. Seriously.)
(And before you mention looking straight up/down, that's useless. Seriously.)
More stable? It crashes waaay more often on me than software (e.g. Software never crashes, OpenGl on ERZ2 crashes just as often as 2.0.3 did.)Not to burst anyone's bubble, but OpenGL even in its crippled form is still more stable than software, and will run with a better frame rate on your computer if you have a graphics card younger than ten years old.
More stable? It crashes waaay more often on me than software (e.g. Software never crashes, OpenGl on ERZ2 crashes just as often as 2.0.3 did.)
This is false for me. Somehow where I would get a sigsegv somewhere in a level, in Software, I wouldn't get a sigsegv in that level in OpenGl. It's kind of like OpenGL is crash proof to me.
So we can use OpenGL after all, it's just not recommended with this version because of visuals that fail?