Icezer
Local Ice Cube Frien. Robotic Hedgehog Enthusiast.
Hey there, everyone. Recently I got an idea from playing as Eggpack to make a script just for fun that turns all the Eggman bosses (and their associated objects) monochrome, much like the Metal Sonic and Fang clones in the base game. Then I actually got the idea to refine this script to get it ready for a release.
All works as intended in the actual boss levels. However, in some non-boss levels such as Deep Sea Act 1 or Arid Canyon Act 2, the game chugs very badly. I have tried changing what objects get colorized with little to no luck, and I can confirm it only occurs when the script is added.
At the moment, the script checks if you are playing as Eggpack to colorize the bosses/boss objects. Maybe a way to make it map dependent exists, but I digress.
Whether it has to do with the amount of objects colorized or something else, help would be greatly appreciated at this point. Files can be attached in replies if necessary, as well.
All works as intended in the actual boss levels. However, in some non-boss levels such as Deep Sea Act 1 or Arid Canyon Act 2, the game chugs very badly. I have tried changing what objects get colorized with little to no luck, and I can confirm it only occurs when the script is added.
At the moment, the script checks if you are playing as Eggpack to colorize the bosses/boss objects. Maybe a way to make it map dependent exists, but I digress.
Whether it has to do with the amount of objects colorized or something else, help would be greatly appreciated at this point. Files can be attached in replies if necessary, as well.