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The dumbest man
Hello! I created this mechanism:
How do you think it can be used? I mean, for platforming, this might not be the case... Maybe...
It also has 120 tags (and 120 "steps"). No, there is no problem with that. The level is played well and without lags, but... in the case of this mechanism, it takes 240 sidefs to create one movable polyobject and this is overpriced. if I create 100 polyobjects, then I no longer have 24000 sidedefs. I just might not have enough sidedefs for the level.
Yes, there is another scheme, which is much simpler, but there is one main problem - The mechanism is not synchronized.
And another moment... Maybe someone knows how this can be optimized?
I give you an example, just download it and go to the game.
(Level uses this music)
How do you think it can be used? I mean, for platforming, this might not be the case... Maybe...
It also has 120 tags (and 120 "steps"). No, there is no problem with that. The level is played well and without lags, but... in the case of this mechanism, it takes 240 sidefs to create one movable polyobject and this is overpriced. if I create 100 polyobjects, then I no longer have 24000 sidedefs. I just might not have enough sidedefs for the level.
Yes, there is another scheme, which is much simpler, but there is one main problem - The mechanism is not synchronized.
And another moment... Maybe someone knows how this can be optimized?
I give you an example, just download it and go to the game.
(Level uses this music)
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