Fixed Hook "MobjSpawn" Doesn't Scale The objects!

Status
Not open for further replies.

S0nic1983

Just a dude :D
Hello! I have a problem with the "MobjSpawn" hook. The fact is that the object stupidly does not perceive the P_SetScale function and the Userdata Structure "mobj.scale". Now I can show you a ScreenShot with a proof of how it was before 2.2.8 and how it was now
Before 2.2.8:
srb20004.gif
And how looking now:
srb20221.gif
As you saw, the Boss looked bigger in "Before 2.2.8".
Now I'll show you the script:
HookProblem.png
Please fix it somehow.
 
Last edited by a moderator:
Known bug. It turns out this broke when we added a "scale" option for map things for UDMF, which overrides any scales set in MobjSpawn hook at map load.

If it helps to know though, you can probably work around the bug for now using the MapThingSpawn hook instead.
 
Known bug. It turns out this broke when we added a "scale" option for map things for UDMF, which overrides any scales set in MobjSpawn hook at map load.

If it helps to know though, you can probably work around the bug for now using the MapThingSpawn hook instead.
Yes, i understand, but this doesn't work in "objectplace" command. That's strange.
 
Status
Not open for further replies.

Who is viewing this thread (Total: 0, Members: 0, Guests: 0)

Back
Top