Hey I was looking through old topics and found this

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Kaysakado

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Sik said:
BTW, watch out, as not all cards support accumulation buffer. In such cases it must be emulated by software, and all acceleration in the card becomes useless in such cases. (OpenGL emulates by software everything that isn't supported in hardware, actually)

So can't OpenGL emulate whatever it is that breaks it in ME with Software?
 
Can you imagine the pain of sorting software rendering within a perspective correct OpenGL world?

Alot of the shortcomings could be cheated by GLSL (OpenGL 2.0), but that would be aiming too high.
 
The problem is not the OpenGL renderer itself, but rather the Hardware Render API. Some functionality in that broke when they were adding stuff in 2.0, and now it's completely useless.

r_opengl.c itself fully works with the hardware API as it is right now. It's a matter of reworking the API.
 
OpenGL is the one thing that turns me off about SRB2ME. Unless they've made Software look a hell of a lot better.
 
They have, but that doesn't make up for the lack of hardware-handled geometry, which is almost invariably faster on today's computers.
 
Somebody please tell what the problem in OGL is, so maybe, perhaps, possibly, with a very low chance of happening someone here can fix it.
 
It doesn't support many of the new features being added (while SRB2 never supported OGL, at least the OGL renderer supported SRB2's features).

Why? I can't tell you because I don't know the programming language, and the programmers can't tell you because they don't have the time to find out. Perhaps we should delay the game a few months so we can have the answer for you guys!
 
Furyhunter said:
...hardware-handled geometry, which is almost invariably faster on today's computers.
AAAAAAAAHAHAHAHAHA
You have absolutely no idea how much slower OpenGL runs on my laptop, do you?
 
Kitsune said:
Furyhunter said:
...hardware-handled geometry, which is almost invariably faster on today's computers.
AAAAAAAAHAHAHAHAHA
You have absolutely no idea how much slower OpenGL runs on my laptop, do you?

Get a new laptop, then. OpenGL worked MUCH better on mine than software. This holds true for my laptop made back in 1999
 
If your computer is newer than ten years old, Furyhunter's statement should hold true. But then again, the Pentium II that my family bought back in 1998 (350 Mhz / 96 MB RAM / 32 MB VRAM / Win 98) could run SRB2 with a decent framerate in OpenGL at 640x400, where it was otherwise nearly unplayable in software even at 320x200.
 
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