WalkA1What are the file names for the images?
It has to be like this: For WalkWalkA1
WalkB1
WalkC1
WalkD1
WalkE1
WalkF1
WalkG1
WalkH1
For the run
RunA1
RunB1
RunC1
RunD1
I'll try, brbIt has to be like this: For Walk
WALKA1
WALKA2E8
WALKA3E7
WALKA4E6
WALKA5F5
Note: replace the "A" with the next letter "B" and so on.
For Run
RUN_A1
RUN_A2C8
RUN_A3C7
RUN_A4C6
RUN_A5C5
Note: replace the "A" with the next letter "B" and so on.
I think I put the angles, just to make sure, I would like to warn that I'm using the https://mb.srb2.org/addons/pk3-file-template.5909/Another note: replace the LAST A! not all, like WalkAX, WalkBX
I got this from the Sonic sprites because it's easier than trying to remember the names the hard way, but it still works, I add those sprite names myself.
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This will work if it's at angles, you put it at the right angles, right?
Im currently checking the sprites name on sladeOk
Did you test it?
Did it work?
Yes! I was thinking of doing a port to srb2Aren't those just the sprites from Sonic Escape?
I checked the sprites names and all of them are correct, could it be something with the soc or that the file is .PNG?Ok
Did you test it?
Did it work?
Give me the PK3 file so I can get an idea of what's wrong.Yes! I was thinking of doing a port to srb2
Didn't know another person would know this peak fan game
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I checked the sprites names and all of them are correct, could it be something with the soc or that the file is .PNG?
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Here's a better ideia of the error
BINGO, there's the problem, it has to be .impor that the file is .PNG?
hereGive me the PK3 file so I can get an idea of what's wrong.
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BINGO, there's the problem, it has to be .imp
I'll see what's wrong here.here
ooooooh, im gonna try changing the file
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What would be .imp on Slade? Would it bug the sprites or something?
SRB2 supports PNGs.The problem is that the images are in PNG format and need to be .imp (if I'm wrong, it will fail when I test it).
Yes, I just found out.SRB2 supports PNGs.
//
// Sonic
//
Sprite2 NFLY
{
Skin sonic
Frame A
{
XPivot 22
YPivot 47
RotAxis Z
}
}
Sprite2 NDRL
{
Skin sonic
Frame A
{
XPivot 22
YPivot 47
RotAxis Z
}
Frame B
{
XPivot 22
YPivot 23
RotAxis Z
}
Frame C
{
XPivot 22
YPivot 27
RotAxis Z
}
Frame D
{
XPivot 22
YPivot 23
RotAxis Z
}
}
Sprite2 NPUL
{
Skin sonic
Frame A
{
XPivot 22
YPivot 47
RotAxis Z
}
}
So, I need to create the file where?Yes, I just found out.
From what I've seen, it's the missing "SPRTINFO" file, which isn't my problem. SPRTINFO is for sprites, as far as I know, like the Sonic one:
Sonic SPRTINFO:// // Sonic // Sprite2 NFLY { Skin sonic Frame A { XPivot 22 YPivot 47 RotAxis Z } } Sprite2 NDRL { Skin sonic Frame A { XPivot 22 YPivot 47 RotAxis Z } Frame B { XPivot 22 YPivot 23 RotAxis Z } Frame C { XPivot 22 YPivot 27 RotAxis Z } Frame D { XPivot 22 YPivot 23 RotAxis Z } } Sprite2 NPUL { Skin sonic Frame A { XPivot 22 YPivot 47 RotAxis Z } }
That is in fact, not required. Characters.pk3 has that file for some of the more complex stuff, not basic issues like this. Many characters don't have that file, in fact SRB2 didn't until recently. No offense, but, how experienced are you with making characters?Yes, I just found out.
From what I've seen, it's the missing "SPRTINFO" file, which isn't my problem. SPRTINFO is for sprites, as far as I know, like the Sonic one:
Sonic SPRTINFO:// // Sonic // Sprite2 NFLY { Skin sonic Frame A { XPivot 22 YPivot 47 RotAxis Z } } Sprite2 NDRL { Skin sonic Frame A { XPivot 22 YPivot 47 RotAxis Z } Frame B { XPivot 22 YPivot 23 RotAxis Z } Frame C { XPivot 22 YPivot 27 RotAxis Z } Frame D { XPivot 22 YPivot 23 RotAxis Z } } Sprite2 NPUL { Skin sonic Frame A { XPivot 22 YPivot 47 RotAxis Z } }
Okay, let me see, from 0 to 10 I'd give it a 5 because I don't know everything, but I already know some things, and about the complicated things, that's one of the things I know, more or less, actually my experience is more or less, yeah, I have a character but it's very, very basic, I don't know what to add to it, so I can say that maybe, maybe I can help, I'll let you take control of the help.That is in fact, not required. Characters.pk3 has that file for some of the more complex stuff, not basic issues like this. Many characters don't have that file, in fact SRB2 didn't until recently. No offense, but, how experienced are you with making characters?
I'm still a bit lacking in this area, but not too much; I'll check Wiki for more information.No offense, but, how experienced are you with making characters?