Sik
Member
OK, lame question goes :P It's simple: I want to get rid of texture borders when clamping. There's linear filtering in the way so it does annoy. The most obvious and straighfoward answer is using GL_CLAMP_TO_EDGE instead of GL_CLAMP. Yes, it works, and is definitely the thing to use when available. But it's from OpenGL 1.2, so it won't work in 1.0 and 1.1.
So, do you know any way to get GL_CLAMP do its work without texture borders getting in the way but having the texture to be clamped to the edge? A solution is remove filtering for that side... but you know how bad that looks :P Through you'll most likely have an old computer if you have OpenGL 1.0 or 1.1.
Not something urgent, I don't think there are many OpenGL < 1.2 computers out there right now.
So, do you know any way to get GL_CLAMP do its work without texture borders getting in the way but having the texture to be clamped to the edge? A solution is remove filtering for that side... but you know how bad that looks :P Through you'll most likely have an old computer if you have OpenGL 1.0 or 1.1.
Not something urgent, I don't think there are many OpenGL < 1.2 computers out there right now.