Kim the Fox!!!
What am I doing here?
Well, hello guys, I need help in something.
I am developing a soc with a friend, and that soc features a machine with the Ideya Capture sprites, that when hit (like when hitting a boss) executes A_BossScream, triggers a linedef action and then disappears. The problem is that the action doesn't work. Only the sprites appear. I hope you guys can help me... Thanx!
I am developing a soc with a friend, and that soc features a machine with the Ideya Capture sprites, that when hit (like when hitting a boss) executes A_BossScream, triggers a linedef action and then disappears. The problem is that the action doesn't work. Only the sprites appear. I hope you guys can help me... Thanx!
FRAME 1792
SPRITENUMBER = 192
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 1792
ACTION None
FRAME 1794
SPRITENUMBER = 192
SPRITESUBNUMBER = 0
DURATION = 10
NEXT = 1795
ACTION A_BossScream
FRAME 1795
SPRITENUMBER = 192
SPRITESUBNUMBER = 0
DURATION = 10
NEXT = 1794
ACTION A_BossScream
FRAME 1793
SPRITENUMBER = 192
SPRITESUBNUMBER = 0
DURATION = 10
NEXT = 1794
ACTION A_Fall
Thing 1
MAPTHINGNUM = 100
SPAWNSTATE = 1792
SPAWNHEALTH = 1
SEESTATE = 1792
SEESOUND = 0
REACTIONTIME = 1
ATTACKSOUND = 0
PAINSTATE = 1793
PAINCHANCE = 170
PAINSOUND = 46
MELEESTATE = 1792
MISSILESTATE = 0
DEATHSTATE = 1793
DEATHSOUND = 46
XDEATHSTATE = 1793
SPEED = 0
RADIUS = 666666666
HEIGHT = 6666666
MASS = 100
DAMAGE = 2
ACTIVESOUND = 0
RAISESTATE = 1793
FLAGS = 17029
SPRITENUMBER = 192
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 1792
ACTION None
FRAME 1794
SPRITENUMBER = 192
SPRITESUBNUMBER = 0
DURATION = 10
NEXT = 1795
ACTION A_BossScream
FRAME 1795
SPRITENUMBER = 192
SPRITESUBNUMBER = 0
DURATION = 10
NEXT = 1794
ACTION A_BossScream
FRAME 1793
SPRITENUMBER = 192
SPRITESUBNUMBER = 0
DURATION = 10
NEXT = 1794
ACTION A_Fall
Thing 1
MAPTHINGNUM = 100
SPAWNSTATE = 1792
SPAWNHEALTH = 1
SEESTATE = 1792
SEESOUND = 0
REACTIONTIME = 1
ATTACKSOUND = 0
PAINSTATE = 1793
PAINCHANCE = 170
PAINSOUND = 46
MELEESTATE = 1792
MISSILESTATE = 0
DEATHSTATE = 1793
DEATHSOUND = 46
XDEATHSTATE = 1793
SPEED = 0
RADIUS = 666666666
HEIGHT = 6666666
MASS = 100
DAMAGE = 2
ACTIVESOUND = 0
RAISESTATE = 1793
FLAGS = 17029