PHCC
Too fast for you to see me.
Ok,first off, I'm beginner with soccing, so, try to don't laugh when you see what I did XP.And second, yes, I read the morph's soccing tutorial, but it only gave some basics, like creating a simple enemy.
So, Let's start. I've messed around a bit, and I saw that, to make a char ability, I have to make a thing that will be the thokitem later.Then, I saw that some character ability socs have a state with A_FindTarget action as it spawnstate,so, I put this there too. And now, I'm trying to make the player hide in the ground(like the minus enemy) and after a while, pop-up from the ground.And then I've messed up with all, and it becomes into this:
AND WELL DONE!!! I tested it in a character and it does..... nothing. (¬_¬")
What should I do to make this thing work?
So, Let's start. I've messed around a bit, and I saw that, to make a char ability, I have to make a thing that will be the thokitem later.Then, I saw that some character ability socs have a state with A_FindTarget action as it spawnstate,so, I put this there too. And now, I'm trying to make the player hide in the ground(like the minus enemy) and after a while, pop-up from the ground.And then I've messed up with all, and it becomes into this:
FRAME 1992
SPRITENUMBER = 0
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = 1995
ACTION A_FindTarget
VAR1 = 1
VAR2 = 0
FRAME 1995
SPRITENUMBER = 0
SPRITESUBNUMBER = 0
DURATION = 100
NEXT = 1993
ACTION A_MinusCheck
VAR1 = 0
VAR2 = 0
FRAME 1994
SPRITENUMBER = 0
SPRITESUBNUMBER = 1
DURATION = 100
NEXT = 0
ACTION A_MinusPopup
VAR1 = 0
VAR2 = 0
Thing 400
MAPTHINGNUM = -1
SPAWNSTATE = 1992
SPAWNHEALTH = 100
SEESTATE = 1993
SEESOUND = 0
REACTIONTIME = 32
ATTACKSOUND = 0
PAINSTATE = 0
PAINSOUND = 0
MELEESTATE = 1993
MISSILESTATE = 1994
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 9
FRAME 1993
SPRITENUMBER = 193
SPRITESUBNUMBER = 0
DURATION = 100
NEXT = 1994
ACTION A_MinusDigging
VAR1 = 0
VAR2 = 0
SPRITENUMBER = 0
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = 1995
ACTION A_FindTarget
VAR1 = 1
VAR2 = 0
FRAME 1995
SPRITENUMBER = 0
SPRITESUBNUMBER = 0
DURATION = 100
NEXT = 1993
ACTION A_MinusCheck
VAR1 = 0
VAR2 = 0
FRAME 1994
SPRITENUMBER = 0
SPRITESUBNUMBER = 1
DURATION = 100
NEXT = 0
ACTION A_MinusPopup
VAR1 = 0
VAR2 = 0
Thing 400
MAPTHINGNUM = -1
SPAWNSTATE = 1992
SPAWNHEALTH = 100
SEESTATE = 1993
SEESOUND = 0
REACTIONTIME = 32
ATTACKSOUND = 0
PAINSTATE = 0
PAINSOUND = 0
MELEESTATE = 1993
MISSILESTATE = 1994
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 9
FRAME 1993
SPRITENUMBER = 193
SPRITESUBNUMBER = 0
DURATION = 100
NEXT = 1994
ACTION A_MinusDigging
VAR1 = 0
VAR2 = 0
AND WELL DONE!!! I tested it in a character and it does..... nothing. (¬_¬")
What should I do to make this thing work?