Help my object is visible in zone builder but not in game

Triant

mapper and amateur spriter
i wanted to do a tree but this hapens
Sin título.png

srb20003.gif

and here u have the code
The SOC:
Freeslot
S_BBPTREE
MT_BBZPTREE
SPR_CTR1

State = S_BBPTREE
SpriteName = CTR1
SpriteFrame = A
Duration = -1
Action = none
Var1 = 0
Var2 = 0

Thing MT_BBZPTREE
#$Category Blizzard Bedlam
#$Name Present-Tree
#$Sprite CTR1A0
MapThingNum = 3001
SpawnState = S_BBPTREE
SeeState = S_NULL
SeeSound = sfx_None
AttackSound = sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
ActiveSound = sfx_None
RaiseState = S_NULL
SpawnHealth = 1000
ReactionTime = 8
PainChance = 0
Speed = 0
Radius = 20*FRACUNIT
Height = 128*FRACUNIT
DispOffset = -1
Mass = 100
Damage = 0
Flags = MF_SOLID|MF_SCENERY
pls help
 
i wanted to do a tree but this hapens
View attachment 58921
View attachment 58922
and here u have the code
The SOC:
Freeslot
S_BBPTREE
MT_BBZPTREE
SPR_CTR1

State = S_BBPTREE
SpriteName = CTR1
SpriteFrame = A
Duration = -1
Action = none
Var1 = 0
Var2 = 0

Thing MT_BBZPTREE
#$Category Blizzard Bedlam
#$Name Present-Tree
#$Sprite CTR1A0
MapThingNum = 3001
SpawnState = S_BBPTREE
SeeState = S_NULL
SeeSound = sfx_None
AttackSound = sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
ActiveSound = sfx_None
RaiseState = S_NULL
SpawnHealth = 1000
ReactionTime = 8
PainChance = 0
Speed = 0
Radius = 20*FRACUNIT
Height = 128*FRACUNIT
DispOffset = -1
Mass = 100
Damage = 0
Flags = MF_SOLID|MF_SCENERY
pls help
maybe SeeState being off is the issue?
Post automatically merged:

I don't know don't take me for 100% granted
 
thanks, but yet i solved this problem... forgot to publish it,the problem was that the spprite was a png
lmao
 

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