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You do exactly what the guide says: give the sector a type of Ice/Sludge, tag it to a friction linedef. There's no trick to it, so if you've done that, I can't imagine what could be going wrong.
Control linedef leingths less than 100 make friction when you touch the floor, and >100 make ice. Make 'em really greater or less than 100, or you won't get much of a result.
Ex.
1: Very sticky friction
1000: Spippery ice
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