Morph
Member
Well... You know I have fun working with the SOC-Editor... AgressiveRobots.soc inspired me to create a really challenging Eggman-form with a different behaviour and new abilities.
The 3rd and the 9th level are now replaced with hellbound zone 1 and hellbound zone 2. BGM is the basic supersonic-music.
So what are these "new abilities"?
1. Ring-Bombs: Instead of using Eggman-Rockets he is now throwing the exploding rings from the match mode.
2. Fire-Chain: A chain of fireballs that are moving in Sonics direction.
3. Dynamic Movement: This is basically a skull-attack-combination that makes Eggman more dynamic.
4. Spike-Drop: Every time Eggman has been hit he is dropping a floor-spike.
5. More Live: Name told it already. 15 livepoints instead of 8.
[6. Fast Spikeballs: This increases the range of the spikeballs. ONLY aviable in hellbound zone 2.]
I enjoyed these thrilling battles A LOT and I hope so will you! Here are the links:
download old version
--- UPDATE: ---
DOWNLOAD NEW VERSION
The 3rd and the 9th level are now replaced with hellbound zone 1 and hellbound zone 2. BGM is the basic supersonic-music.
So what are these "new abilities"?
1. Ring-Bombs: Instead of using Eggman-Rockets he is now throwing the exploding rings from the match mode.
2. Fire-Chain: A chain of fireballs that are moving in Sonics direction.
3. Dynamic Movement: This is basically a skull-attack-combination that makes Eggman more dynamic.
4. Spike-Drop: Every time Eggman has been hit he is dropping a floor-spike.
5. More Live: Name told it already. 15 livepoints instead of 8.
[6. Fast Spikeballs: This increases the range of the spikeballs. ONLY aviable in hellbound zone 2.]
I enjoyed these thrilling battles A LOT and I hope so will you! Here are the links:
download old version
--- UPDATE: ---
DOWNLOAD NEW VERSION