cookiefonster
Wiki Admin
time gear suggested to make a thread for Haunted Heights criticism in my Arid Canyon criticism thread, so I figured, why not do so? I'll start with some positives and negatives of Haunted Heights Zone.
Positives:
- solid visual design and fun Halloween theming
- plenty to explore in the open areas
- does creative things with goop, much more effectively than either act of Techno Hill
- Amy and Fang's paths force you to make good use of their abilities and present some unique gimmicks
- all three of its enemies are engaging
- the disappearing platform sections don't punish falling off with death, but rather starting over
Negatives:
- excessive use of non-climbable walls, especially in Knuckles' paths; often, a non-climbable wall will have a climbable one right next to it, making it unclear why it can't be climbed
- sometimes useful items are placed in areas where they're far too easy to lose, like under maces or by groups of tough enemies (THZ2 suffers from this problem as well)
- flame shield doesn't fit this level well, because it's destroyed in goop
- rather laggy, more than CEZ2 for me
Positives:
- solid visual design and fun Halloween theming
- plenty to explore in the open areas
- does creative things with goop, much more effectively than either act of Techno Hill
- Amy and Fang's paths force you to make good use of their abilities and present some unique gimmicks
- all three of its enemies are engaging
- the disappearing platform sections don't punish falling off with death, but rather starting over
Negatives:
- excessive use of non-climbable walls, especially in Knuckles' paths; often, a non-climbable wall will have a climbable one right next to it, making it unclear why it can't be climbed
- sometimes useful items are placed in areas where they're far too easy to lose, like under maces or by groups of tough enemies (THZ2 suffers from this problem as well)
- flame shield doesn't fit this level well, because it's destroyed in goop
- rather laggy, more than CEZ2 for me