[deleted user2]
Member
I'm trying to port Cream (no, I haven't asked for permission yet) and I'm running into issues with the Lua related to Cheese attacking.
Cheese works as it should, except for targetting enemies.
I eventually isolated the issue, it it resulted in being "player.mo.cheese.target = player.mo.target" which returns nil.
There's "P_LookForEnemies(player)" which is checking for enemies near the player, but "player.mo.target" still returns nil.
I can only assume this has something to do with the new targetting system in 2.2, so I'm looking for help activating that in the long run.
Cheese works as it should, except for targetting enemies.
I eventually isolated the issue, it it resulted in being "player.mo.cheese.target = player.mo.target" which returns nil.
There's "P_LookForEnemies(player)" which is checking for enemies near the player, but "player.mo.target" still returns nil.
I can only assume this has something to do with the new targetting system in 2.2, so I'm looking for help activating that in the long run.