Okay, I'm making a level completely out of custom textures and everything is going quite well, save for the following screenshots..
This one occurs in a 512x512 wall texture at the very bottom, I'm pretty sure it has nothing to do with any sectors because offsetting it fixes it.
Again, 512x512.. in fact, it's the same texture. See that green line? Yeah, that shouldn't be there and doesn't show up in the original bitmap or in XWE.. any idea what's going on here?
I... have no idea, this should be a slanted rail, but it seems to tile every 64 or so fracunits when it shouldn't. 464x120 (Wierd, I know).
If anyone knows what's wrong here, PLEASE tell me. x_x
Plzkthx.
This one occurs in a 512x512 wall texture at the very bottom, I'm pretty sure it has nothing to do with any sectors because offsetting it fixes it.
Again, 512x512.. in fact, it's the same texture. See that green line? Yeah, that shouldn't be there and doesn't show up in the original bitmap or in XWE.. any idea what's going on here?
I... have no idea, this should be a slanted rail, but it seems to tile every 64 or so fracunits when it shouldn't. 464x120 (Wierd, I know).
If anyone knows what's wrong here, PLEASE tell me. x_x
Plzkthx.