Greeneyes

Greeneyes 3.3.1

ffoxD

Member
Ok so i found so many bugs in this.
You can stomp after stomping.
You can double jump while stomping.
if you hold stomp or double jump while on ground,, you will double jump/stomp as soon as you leave the ground (jumping, hitting a spring, slope launching or falling off a ledge). (you should only take the input if the player taps the button and not account for holding buttons).
if you do a momentum homing attack, upon damaging the target you will be thrusted towards the direction you are pressing on WASD, and not actually towards the player momentum direction.

Why are they still here even thought I reported most of them a long time ago and we got 2 bugfix updates since then?
 

The Real Inferno

Blazing Fan
Ok so i found so many bugs in this.
You can stomp after stomping.
You can double jump while stomping.
if you hold stomp or double jump while on ground,, you will double jump/stomp as soon as you leave the ground (jumping, hitting a spring, slope launching or falling off a ledge). (you should only take the input if the player taps the button and not account for holding buttons).
if you do a momentum homing attack, upon damaging the target you will be thrusted towards the direction you are pressing on WASD, and not actually towards the player momentum direction.

Why are they still here even thought I reported most of them a long time ago and we got 2 bugfix updates since then?
That's a simple answer:
1. Only ONE of these was mentioned before, and it's possible that it is intentional.
2. The 1st one is likely a byproduct of how the stomp is meant to work: by holding the button after stomping, you gain more speed downward. This is mentioned in the overview.
3. The other 2 have not been mentioned before to Phanto, and therefore he couldn't have fixed what he didn't know of.

Dude, at least consider if anyone has even brought up the bugs to Phanto in the thread before getting all "Why haven't you fixed these bugs yet?!?!"
 

ffoxD

Member
That's a simple answer:
1. Only ONE of these was mentioned before, and it's possible that it is intentional.
2. The 1st one is likely a byproduct of how the stomp is meant to work: by holding the button after stomping, you gain more speed downward. This is mentioned in the overview.
3. The other 2 have not been mentioned before to Phanto, and therefore he couldn't have fixed what he didn't know of.

Dude, at least consider if anyone has even brought up the bugs to Phanto in the thread before getting all "Why haven't you fixed these bugs yet?!?!"
I brought up 2 of those bugs in this thread some time ago, additionally 2 of the new bugs I found seem to also be related to the bugs I found before.
 

The Real Inferno

Blazing Fan
I brought up 2 of those bugs in this thread some time ago, additionally 2 of the new bugs I found seem to also be related to the bugs I found before.
1 of the bugs you brought up can't be actually verified as a bug without Phanto chiming in (as it feels more like a design choice sort of thing, this refers to the Homing Attack redirecting your speed in the direction you are holding instead of your current speed direction).

In fact, note the wording here from the Overview for a second:
Holding Jump before Greeneyes hits his target will propel him forwards!

In addition, even then, only 1 actual bug was brought up before, the other 2 were unknown, and yet you acted as if it was Phanto's fault for somehow not fixing the 2 bugs that haven't been brought up to him?

Even if they are related, doesn't mean they would be knowable just from the other bug.

LONG STORY SHORT: No, you did not report most of them a while ago. Including stuff that we can verify is a bug from their description, you only mentioned 1 out of 3. This is why I noted it. Even if bugs are related, that does not mean you can deduce them all like that. I do believe bugs should be fixed, but there's no need to act as if the creator is lazy for not fixing bugs they literally had no clue about.
 
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