Green Stapler Maps

Green Stapler Maps v3.0: Season Coming to an End

Stapy updated WTFULCRUM Standard Maps with a new update entry:

Problem with Overtime Music

While hosting a battle server (where three more players joined in), I accidentally found out that Music Revamp for overtime music plays everywhere besides the just map it originated from.

In this case, Kodachrome Arena's overtime music started playing everywhere instead of that usual after visiting the said map.

So for this update, I only removed music lump O_KOVO3

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Stapy updated WTFULCRUM Standard Maps with a new update entry:

Imagine going through the same gate over 2763 times, Lmao couldn't be me.

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This update only adds in one map (No updates to the other existing maps, Sorry!) to the pack.

Map Name: Route Gate
- Compatible in both Race and Battle modes
- 100 laps long! (I PROMISE IT IS SHORTER THAN DEATH EGG, IT'S JUST A STRAIGHT LINE)
- Meet a familiar face monitoring the gate
- More players equals WAY more chaos yet shorter round

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Stapy updated WTFULCRUM Standard Maps with a new update entry:

Some minor changes that I should've done earlier

This update gives some slight changes to some of the recent maps.

Mega ON-OFF Switch Palace: The bots can now take the blue paths! They will also know when to change paths the moment the switches are pressed

Motobug Beach: Improved respawn sectors on the Blue Spring section, Smoother slopes on the end loop, made sure you don't respawn directly ontop of that one motobug.

Bata-Pyon Circuit: Ensured the bots know how to use the trick shortcut

Submerged Marina...

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Stapy updated WTFULCRUM Standard Maps with a new update entry:

Your average minor tweak patch update in a nutshell

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Route Gate: Now has better visuals and more proper transition. The biggest part of the update



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Bata-Pyon Circuit: Added springs from the starting line to prevent stuck bots from disrupting other players with Fast Respawn and improved the tripwire section to prevent players from getting stuck




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Submerged...

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Any CPU player that misses a cheat check at Bata-Pyon Circuit will be unable to finish the race.
ringracers0243.gif

I guess crossing the finish line after missing a cheat check triggers a "big waypoint jump" and a "Press (Y) to respawn" message, perhaps?

Also, these at Bata-Pyon Circuit:
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Stapy updated WTFULCRUM Standard Maps with a new update entry:

Seasonal Shift

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DRRR v2.4 is around the corner, so I also decided to update these maps as well to ensure they work properly for v2.4.

Also, this map pack will be known as "Stapler Maps" from now on.

Since v2.4 is resetting records, I was able to safely make some big changes to most of maps without having to impact record times. Some maps have major changes in which you may have to memorize those maps again.

All race maps except...

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Stapy updated Stapler Maps with a new update entry:

Eventually all things are due to a hotfix

This extremely minor update patches up all the missing textures/visuals in the latest "Spinarak Paradise" map, as well as giving very minor changes to some maps that needed them.

Other Changes:
- Duocircle Marina now have larger ring capsules since previously they were insanely tiny and almost unnoticeable.

- Removed the Horizontal Springs from Bata-Pyon Circuit (They were mainly used against stuck bots that attempted to trap other players in Ring Shooters, but they were removed...

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Stapy updated Stapler Maps with a new update entry:

A New Battle-only Map after 1 Year! [Motobug Tracks]

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This update adds in 1 new battle map, Motobug Tracks! (It's been about a year since I last created a battle-only map.) It is the 2nd bonus round in Motobug Cup (replacing Angel Arrow Arena).

In this map, there are four inaccessible tunnels you can see on the map. Those are where the Motobugs will spawn in from!

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Every often, one tunnel will randomly dispense a large amount of Motobugs swiftly moving to the other...

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Unlike Win Token Cup, this map pack held a good reputation over the year so I don't plan on doing a full revamp of the pack for a very long time
 
Stapy updated Stapler Maps with a new update entry:

Vanilla SRB2 in my Map Pack?

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Happy first update of year to this pack! This update adds "Deep Sea Zone" from Sonic Robo Blast 2 as a Race Map. After playing vanilla SRB2 for a while, Deep Sea Zone was my favorite level in the game, so I decided to turn it into a map for Ring Racers. This map has plenty of water currents and a few mandatory switches to press to progress in each lap! Good luck on trying to SPB Run this though.




Oh, and for the other changes to...

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Stapy updated Green Stapler Maps with a new update entry:

"Stapy, will you ever release an update without a hotfix?" No.

I really hate having to do this but a hotfix had to be done.

In Spinarak Paradise, there was one microscopic Spinarak almost almost to see. I scaled it up to be like the others.

If you're one of the 18 people who have this mod pack downloaded already, please re-download it and replace your old download with this one.

(Deleting this update patch later)

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One of the checkpoints in Submerged Marina Zone can be skipped by taking the tripwire shortcut.

 
Stapy updated Green Stapler Maps with a new update entry:

The Game Has Changed (ft. Mutubog teh Bidnak!!!)

It's been a while since I last updated this map pack, but if Win Token Cup had a successful revamp earlier, then this map pack should get one as well. This was supposed to be released earlier but the Message Board was DDOS'd, delaying the update a bit.

This update updates ALL of the maps with some having minor adjustments and improvements while some maps got all new layouts as well with some new maps joining in the pack! With the additional maps being added, the new Spinarak Cup was formed...

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