hurleybird
Member
First of all, you guys have done an absolutley awesome job in taking sonic into the 3d-realm while keeping the game mechanics that made the 2d sonics great!
However, there seems to be a few issues with the controls which, if resolved, could make SRB2 even better.
The biggest issue is that spinning right now kind of sucks. Well, not kinda sucks, it really badly sucks, actually. Spining is currently unweildy and cumbersome, and doing short controlled spins is nigh impossible. Why not adopt a method more like classic sonic? Make 'spin' into 'crouch', and jump gets two commands: spin and jump (depending on whether you're crouching). In order to spin you need to be running, and you need to press crouch (and after unpressing crouch you get back up again). Or while standing still, pressing crouch and jump/spin at the same time will charge you up for a fast spin.
Ok, secoundly I feel that acceleration is way too high. In the original games it took a while to get sonic up to full speed, in SRB2 you seem to be able to get to full speed almost instantaniously. Again, this makes it harder to use fine control.
Lastly -and this is actually more of an AI problem/level design- but when you spring up to the top of a ledge there are often times enemies waiting for you at the top, and you have pretty much no choice but to run into them as you cannot spin when you are proppeled by a spring. To resolve you could either make it possible to activate a spin in midair (yeah I know, this wasn't in the original sonics, but I think it would be a gameplay improvement) or you could modify the ai to keep a certain distance away from ledges, or you could not place bad guys where they can travel to the ledge.
And thats about it. Thanks guys, I cannot begin to express how awesome this game is!
However, there seems to be a few issues with the controls which, if resolved, could make SRB2 even better.
The biggest issue is that spinning right now kind of sucks. Well, not kinda sucks, it really badly sucks, actually. Spining is currently unweildy and cumbersome, and doing short controlled spins is nigh impossible. Why not adopt a method more like classic sonic? Make 'spin' into 'crouch', and jump gets two commands: spin and jump (depending on whether you're crouching). In order to spin you need to be running, and you need to press crouch (and after unpressing crouch you get back up again). Or while standing still, pressing crouch and jump/spin at the same time will charge you up for a fast spin.
Ok, secoundly I feel that acceleration is way too high. In the original games it took a while to get sonic up to full speed, in SRB2 you seem to be able to get to full speed almost instantaniously. Again, this makes it harder to use fine control.
Lastly -and this is actually more of an AI problem/level design- but when you spring up to the top of a ledge there are often times enemies waiting for you at the top, and you have pretty much no choice but to run into them as you cannot spin when you are proppeled by a spring. To resolve you could either make it possible to activate a spin in midair (yeah I know, this wasn't in the original sonics, but I think it would be a gameplay improvement) or you could modify the ai to keep a certain distance away from ledges, or you could not place bad guys where they can travel to the ledge.
And thats about it. Thanks guys, I cannot begin to express how awesome this game is!