I'm making a level to submit to the Dec. Contest. But, I appear to have run into some kinda problem.
There's a spot on the map where there's a graphical glitch, where a wall seems to 'stretch' accross the floor, Like if a linedef's front/back is set to the wrong sector. except it's the floor that's stretching accross floors. (It's a sky level. It's the sky graphic on the floor that's doing it.)
But, I just can't figure out what's causing it!
None of the linedefs are set to the wrong sector, All visible linedef sides have a texture set, I've tried deleting, and replacing linedefs... (With 'split linedef'.)
I just can't figure it out! :x
Is this just a graphical error that should be ignored?
(I'd provide screenshots, but I'm not sure if it's against the rules or not to post screenshots of contest entrys.)
There's a spot on the map where there's a graphical glitch, where a wall seems to 'stretch' accross the floor, Like if a linedef's front/back is set to the wrong sector. except it's the floor that's stretching accross floors. (It's a sky level. It's the sky graphic on the floor that's doing it.)
But, I just can't figure out what's causing it!
None of the linedefs are set to the wrong sector, All visible linedef sides have a texture set, I've tried deleting, and replacing linedefs... (With 'split linedef'.)
I just can't figure it out! :x
Is this just a graphical error that should be ignored?
(I'd provide screenshots, but I'm not sure if it's against the rules or not to post screenshots of contest entrys.)