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good default textures?

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All of them >.>
And none of the textures that can be used in srb2 are exclusive to doombuilder, every map editor used can handle them, i use wadauthor with all the textures.

Well, it all depends on the type of level you are making, be it grassy (GFZ), factory (THZ2), or completely random (The awsumest level zone).
Take yer pick.
 
F_SKY1 for ceiling, FLOOR0_6 (or whatever grass was, to that effect) for floor, and SKY1 for walls (it only works for one-sided linedefs, so outside of FOFs, you won't be seeing this around.)

Why? Because DoomBuilder uses the same defaults across all configs, so if you want to edit DOOM anytime soon, you might as well have something compatible with both.
 
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