Fixed Gargoyles invisible walls keeps elemental shield fires over the wall

Panda.

Just a recorder...
Minor bug... But could be greater to repair it
SPOILER_srb20233.gif

It's on the advanced view an invisible "floor" which do blocks non-player objects... So... replace the invisible floor into an invisible wall only!
MAP08_edit_area_at_2023.02.24_11-06-29.875_R2501.jpg
 
Minor bug... But could be greater to repair it
SPOILER_srb20233.gif

It's on the advanced view an invisible "floor" which do blocks non-player objects... So... replace the invisible floor into an invisible wall only!
MAP08_edit_area_at_2023.02.24_11-06-29.875_R2501.jpg
I guess they didn't notice in any of srb2 v2.2.10, though this can be fixed easily by removing that.
 
I was originally going to reply that it's not possible to just make invisible walls that only block gargoyles, but I've found a way to make this bug as unnoticable as possible (using 1-fracunit thin FOFs plus non-ramp sectors) and applied it to the dozens of gargoyle switches across DSZ1 and DSZ2.
 

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